SDL_RELEASEGPUGRAPHICSPIPELINE(3)

πŸ’– SDL_ReleaseGPUGraphicsPipeline πŸ’–

okay bestie, welcome to the SDL_ReleaseGPUGraphicsPipeline page, part of the SDL3 functions fam (manual section 3, iykyk). this one's short but it's important, so pay attention fr fr ✨

🌸 NAME 🌸

SDL_ReleaseGPUGraphicsPipeline β€” frees the given graphics pipeline as soon as it's safe to do so.

like, it's the goodbye button. the "we're done here" button. and no cap, it's gotta be pressed eventually 🫢


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_gpu.h>

void SDL_ReleaseGPUGraphicsPipeline(
    SDL_GPUDevice *device,
    SDL_GPUGraphicsPipeline *graphics_pipeline);

yep, that's the whole vibe. two args, no return value, straight to the point πŸ’…


✨ DESCRIPTION ✨

okay so here's the one thing you cannot mess up:

You must not reference the graphics pipeline after calling this function.

that's it. that's the rule. once you call this, that pipeline is gone. don't touch it. don't look at it. don't pass it to anything else. it's giving "moved out of the group chat" energy 😭

and lowkey the name says it all β€” it frees the pipeline "as soon as it is safe to do so", so you're basically handing it over and letting SDL handle the timing. you just have to let go πŸ¦‹


🧚 FUNCTION PARAMETERS 🧚

  • device β€” a GPU context. the whole GPU situation you're working inside of πŸ‘‘
  • graphics_pipeline β€” a graphics pipeline to be destroyed. this is your girl. you're releasing her. say your goodbyes πŸ’€

⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0 β€” so if you're on anything older, bestie, it's not happening, upgrade time πŸ™ˆ


and that's the page!! mwah πŸ’‹

Simple Directmedia Layer β€” SDL 3.4.18 β€” SDL_ReleaseGPUGraphicsPipeline(3)

stay hydrated, free your pipelines, and don't ever reference a freed one. periodt πŸ’œπŸŽ€βœ¨

πŸ“¦ where this page comes from