SDL_BindGPUGraphicsPipeline(3)
π SDL_BindGPUGraphicsPipeline π
okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're talking about SDL_BindGPUGraphicsPipeline and honestly? it's giving backstage-pass energy π
β¨ NAME β¨
SDL_BindGPUGraphicsPipeline β binds a graphics pipeline on a render pass so it can be used in rendering. literally the "okay everyone, THIS is the outfit we're wearing" moment for your GPU π
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_gpu.h>
void SDL_BindGPUGraphicsPipeline(
SDL_GPURenderPass *render_pass,
SDL_GPUGraphicsPipeline *graphics_pipeline);
no return value, she just does the thing and leaves. iconic behavior honestly π
π¦ DESCRIPTION π¦
so here's the tea: a graphics pipeline must be bound before you make any draw calls. like, you cannot skip this step. no pipeline bound = no draw calls, periodt. it's the prerequisite, the vibe check, the "you can't sit with us until you've picked a pipeline" of the whole rendering situation π₯
π«Ά FUNCTION PARAMETERS π«Ά
render_passβ a render pass handle. this is the lil hangout spot where the rendering is happening πgraphics_pipelineβ the graphics pipeline to bind. the star of the show, the main character, the one we're putting on stage β¨
β AVAILABILITY β
this function is available since SDL 3.2.0. so if you're on anything older, bestie, it's not there yet π
and that's the whole page, no cap π
signed off with love from the Simple Directmedia Layer girlies β this is SDL 3.4.18 documentation, mwah ππ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms