scare_mouse_area(3alleg4)

πŸ’– scare_mouse_area β€” Allegro manual, but make it cute πŸ’–

okay bestie, welcome to the Allegro manual β€” yes THE Allegro, the game programming library, and yes we're about to talk about a tiny little function that saves your whole entire drawing session. it's giving underrated icon energy fr fr.


✨ NAME ✨

scare_mouse_area β€” she's a helper for hiding the mouse cursor before you draw in an area. part of the Allegro game programming library, no cap πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro.h>

void scare_mouse_area(int x, int y, int w, int h);

like, that's it. four little ints. four. and she eats. πŸ’…


πŸŽ€ DESCRIPTION πŸŽ€

so basically she's scare_mouse()'s more considerate sister. same vibe, but with boundaries (we love a queen who knows her limits ✨).

here's the tea: she will only hide the cursor if it is inside the specified rectangle. that's the whole point. if the cursor is inside that rectangle β†’ bye bye cursor, gone, hidden, not bothering your art. 🫢

but if the cursor is not inside the rectangle? then she doesn't hide it at all β€” she just freezes it in place until you call unscare_mouse(). so either way, the cursor literally cannot interfere with your drawing. she's got you covered either way, bestie. periodt. πŸ˜­πŸ’–

ngl this is the polite version of scare_mouse(). use it when you're only redrawing one little region and you don't wanna be dramatic about the whole screen. main character energy but respectful.

πŸ‘‘ SEE ALSO πŸ‘‘


okay that's the whole page, you're welcome, go draw something gorgeous πŸŽ€βœ¨

and for the record, this was Allegro version 4.4.3 β€” scare_mouse_area(3alleg4), out here serving documentation since forever. mwah. πŸ’‹πŸ“