scare_mouse(3alleg4)

✨ scare_mouse ✨

okay bestie, gather round, because this one is a lil function in the Allegro game programming library and it is literally here to save your eyeballs from a flickering mouse cursor πŸ’–


🌸 NAME 🌸

scare_mouse β€” the helper that hides the mouse pointer before you draw, no cap. Part of the Allegro game programming library, bestie πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void scare_mouse();

πŸ’… DESCRIPTION πŸ’…

So here's the vibe: scare_mouse is the helper you call to hide the mouse pointer before you do a drawing operation. Iconic behaviour, honestly.

The way it works is that it will temporarily get rid of the pointer for you β€” but only if that is really required. Like, it's not out here doing extra work for no reason. The conditions where it actually bothers are:

  • the mouse is visible, and
  • it's displayed on the physical screen rather than some other memory surface, and
  • it is not a hardware or OS cursor.

If all of that lines up, boom, pointer gone. And the previous mouse state gets stored away so that your later calls to unscare_mouse() can bring everything right back. Periodt. 🫢

πŸ’€ not me warning you: this is temporary hiding only. It's saving state for unscare_mouse(), so don't be out here thinking the pointer is gone-gone forever.

πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie!! πŸ’œ this lil writeup lives in the Allegro manual, version 4.4.3 β€” slay, mwah, go hide some pointers πŸ“πŸ’