unscare_mouse(3alleg4)

✨ unscare_mouse ✨

okay bestie, welcome to the Allegro manual πŸ’– this one's a tiny little legend, part of the Allegro game programming library, and it is exactly what it says on the tin.


🌸 NAME 🌸

unscare_mouse β€” undoes the effect of scare_mouse() or scare_mouse_area(). Allegro game programming library. πŸ¦‹


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void unscare_mouse();

like. that's it. that's the whole vibe. no args, no return value, just pure closure energy ✨


πŸ’… DESCRIPTION πŸ’…

So remember when you called scare_mouse() or scare_mouse_area() and the pointer got all shy? πŸ™ˆ Yeah. This is the glow-up that undoes that. unscare_mouse() restores the original pointer state, lowkey putting everything back exactly how it was before you scared it. no cap. πŸ‘‘

it's giving emotional damage recovery arc. the mouse said "not me being hidden" and now it's back, main character energy restored. πŸ’œ


🫢 SEE ALSO 🫢

(go read those too, iykyk, they're the prequels 🎬)


fr fr: if you never scared the mouse in the first place, this page is just here vibing. but when you did, this is the one that fixes it. periodt. πŸ’…

Allegro version 4.4.3 β€” mwah, that's the whole page, tysm for reading, go write some games bestie πŸŽ€βœ¨πŸ¦‹πŸŒΈπŸ’–