ROTATE_SCALED_SPRITE_LIT(3alleg4)

πŸ’– rotate_scaled_sprite_lit β€” the Allegro manual, but make it make sense πŸ’–

okay bestie, pull up a chair, because this is rotate_scaled_sprite_lit(3alleg4) from the Allegro manual and it is literally the glow-up your sprites have been waiting for. ✨


✨ NAME ✨

rotate_scaled_sprite_lit β€” rotates and stretches a sprite. it's giving Allegro game programming library, no cap. πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

void rotate_scaled_sprite_lit(BITMAP *bmp, BITMAP *sprite, int x, int y,
fixed angle, fixed scale);

πŸ¦‹ DESCRIPTION πŸ¦‹

so you know rotate_sprite_lit()? yeah. this is that, but she does two jobs at once β€” she rotates the image and stretches or shrinks it at the same time. πŸ’…

one call, rotation and scale. the multitasking queen we deserve. πŸ‘‘

🌈 SEE ALSO 🌈


that's the whole vibe, bestie β€” go rotate something and slay. πŸ’–βœ¨

this was brought to you by Allegro version 4.4.3 β€” mwah, kiss the version number, she ate. 🫢