rotate_sc...v_flip_lit(3alleg4)

πŸ’– rotate_scaled_sprite_v_flip_lit β€” NAME ✨

okay bestie, so this is rotate_scaled_sprite_v_flip_lit, and she rotates, stretches AND flips a sprite. yes, all three. she's doing the most and honestly? we love that for her πŸ’…

this one lives in the Allegro game programming library, so if you're out here making games, she's your girl πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

void rotate_scaled_sprite_v_flip_lit(BITMAP *bmp, BITMAP *sprite, int x,
int y, fixed angle, fixed scale);

like, look at that signature. bmp, sprite, x, y, angle, scale. she takes them ALL, no cap 🫢


✨ DESCRIPTION ✨

so what does she actually do, bestie? she draws the sprite β€” same energy as rotate_scaled_sprite_lit() β€” except she flips the sprite vertically first. that's it. that's the whole plot twist πŸ¦‹

so if rotate_scaled_sprite_lit() is the original main character, this one is her mirror-selfie version πŸ™ˆ same rotation, same scaling, but flipped upside-down before all the spinning and stretching happens.

not me literally calling this a "vibe check then spin" pipeline πŸ’€ but yeah, vertical flip first, then rotate + scale, and she's lit. get it? lit. because... okay moving on 😭

πŸ‘‘ SEE ALSO πŸ‘‘

the whole girl squad, fr fr:


and that's the whole page, bestie ✨ Allegro version 4.4.3, periodt πŸ’– go flip some sprites and slay 🌈