exrotscl(3alleg4)

✨ exrotscl ✨

okay bestie, welcome to the exrotscl manual page πŸ’– this is one of the Allegro manual pages β€” Allegro being the game programming library, in case you were wondering why everything is in CAPS and screaming about bitmaps πŸŽ€


🌸 NAME 🌸

exrotscl β€” it demonstrates the rotate_scaled_sprite functions. that's it. that's the whole job. and honestly? iconic for it πŸ‘‘

oh and it lives in the Allegro game programming library, just so we're clear about the vibe πŸ’…


✨ SYNOPSIS ✨

lowkey the whole setup is just this:

#include <allegro.h>

Example exrotscl

that's the entire synopsis. no arguments, no flags, no nothing. she's an example, she doesn't take orders πŸ¦‹


πŸ’– DESCRIPTION πŸ’–

okay so, real talk: this example demonstrates rotate_scaled_sprite functions. that's literally the assignment. the rotate_scaled_sprite functions. demonstrated. by this example. periodt πŸ’…

it's giving "show, don't tell" energy and honestly? we love a demo that knows what it is 🌈


πŸ‘‘ SEE ALSO πŸ‘‘

bestie the cross-reference list is LONG and we are OBSESSED with how thorough she is. here's every single one, no skips, no cap πŸ”₯

like… thirty-two whole entries. she said "I know people and I know them ALL" 🫢 go read them, iykyk πŸ’œ


that's the page!! this was exrotscl from the Allegro manual, version 4.4.3 β€” mwah, sending you off with a little forehead kiss and a whole lot of rotate-scaled-sprite energy πŸŒΈβœ¨πŸ’–