render_scene(3alleg4)

✨ render_scene β€” bestie, it's rendering time ✨

okay so real talk: this is page render_scene(3alleg4) from the Allegro manual, and it's genuinely one of the most satisfying little functions in the whole Allegro game programming library. like, you queue up a whole vibe of 3D polygons and then this girl right here paints them all. periodt. πŸ’…


🌸 NAME 🌸

render_scene β€” renders all the queued scene polygons. Allegro game programming library. no cap. πŸ’–


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void render_scene();

✨ DESCRIPTION ✨

So here's the tea πŸ“: render_scene() renders all the scene_polygon3d()s you specified, onto the bitmap that you passed to clear_scene(). That's it. That's the whole job. She's an icon, she's a legend, and she does it one scanline at a time, with no pixel being processed more than once. efficiency queen fr fr. πŸ‘‘

lowkey important: between clear_scene() and render_scene(), you should not change the clip rectangle of the destination bitmap. like, don't touch it. for speed reasons, you should set the clip rectangle to the minimum. that's the move. 🫢

Also note (and this one's a lil sneaky πŸ™ˆ): all the textures you pass to scene_polygon3d() are stored as pointers only β€” they're not actually used until render_scene() runs. so don't go freeing them or messing with them in between, bestie, i'm begging 😭


🌈 SEE ALSO 🌈


okay that's the whole page, mwah πŸ’œ this was Allegro version 4.4.3, and yes it's the render_scene(3alleg4) page again because the header and footer are always gonna say that. go render something gorgeous. slay. πŸŽ€βœ¨