create_scene(3alleg4)

πŸ’– create_scene β€” Allegro manual, section 3alleg4 πŸ’–

okay bestie, gather round, because we're about to allocate some 3D scene memory and it's giving iconic ✨


🌸 NAME 🌸

create_scene β€” literally just hands you memory for a 3d scene πŸŽ€ part of the Allegro game programming library, no big deal, just the glow-up your polygons have been waiting for πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

int create_scene(int nedge, int npoly);

✨ DESCRIPTION ✨

so here's the tea, bestie πŸ“ create_scene allocates memory for a scene, and you gotta tell it upfront: nedge and npoly are your estimates of how many edges and how many polygons you're gonna render. and listen β€” you cannot get over the limit you specify here. that's the vibe check. the cap is the cap, periodt πŸ‘‘

but wait, there's a glow-up: if you use the same values in successive calls, the space gets reused β€” no new malloc() happening, she's just recycling πŸ’… sustainable queen behaviour honestly 🌈

and for the numbers girlies: the memory allocated is a little less than 150 * (nedge + npoly) bytes. cute, right? ✨


πŸ”₯ RETURN VALUE πŸ”₯

  • Returns zero on success 🫢
  • Returns a negative number if the allocations fail 😭 (yes, that's the sad path, check it fr fr)

πŸ‘‘ SEE ALSO πŸ‘‘

go give these besties a visit, they all live in the same Allegro cinematic universe 🌸


and that's the whole page, babe πŸ’œ this was Allegro, version 4.4.3, and we're signing off from create_scene(3alleg4) β€” go forth and allocate responsibly, mwah πŸ’…πŸ’–πŸ¦‹