lock_sample(3alleg4)

πŸ’– lock_sample β€” the Allegro manual, bestie edition πŸ’–

okay so this is a page from the Allegro manual (yes, the game programming library, we love her), and today's main character is lock_sample(3alleg4). she's a little function with one job and she does it. periodt. ✨


🌸 NAME 🌸

lock_sample β€” locks all the memory used by a sample. it's giving "Allegro game programming library", no cap. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void lock_sample(SAMPLE *spl);

✨ DESCRIPTION ✨

so under DOS, this one locks all the memory used by a sample. like, she's holding onto it so it doesn't wander off. πŸ’…

but here's the tea: you don't normally need to call this function, because load_sample() and create_sample() already do it for you. so unless you're out here doing something extremely specific, she's lowkey just vibing in the background. iykyk. 🫢


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie. this was Allegro version 4.4.3, mwah πŸ’‹ β€” go lock some samples (or don't, honestly, load_sample() and create_sample() got you). πŸŽ€πŸ’–βœ¨