create_sample(3alleg4)

✨ NAME ✨

create_sample β€” she constructs a brand new sample structure of whatever type you specify, bestie πŸ’– it's giving Allegro game programming library energy.


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

SAMPLE *create_sample(int bits, int stereo, int freq, int len);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so basically create_sample constructs a new sample structure of the specified type β€” like, it hands you a freshly minted SAMPLE and it's all yours πŸ’…

if you wanna know what's inside that struct, go read the chapter "Structures and types defined by Allegro" β€” it has the whole internal description of the SAMPLE structure, and honestly? worth the read, no cap πŸ“–βœ¨

now let's talk about the parameters, because they matter, bestie:

  • bits β€” can be 8 or 16. that's it. those are the options. periodt.
  • stereo β€” 0 (zero) means mono samples, and non-zero means stereo samples. so like, any non-zero value = stereo. got it? got it. 🎧
  • freq β€” the frequency, in hertz 🌊
  • len β€” the number of samples you want to allocate for the full sound buffer 🌈

πŸ‘‘ RETURN VALUE πŸ‘‘

it returns a pointer to the created sample 🫢

but β€” and this is important β€” it returns NULL if the sample could not be created 😭 so like, always check, okay?

⚠️ and bestie, remember to free this sample later to avoid memory leaks!! don't just leave her hanging, that's not the vibe πŸ’€

πŸ’œ SEE ALSO πŸ’œ


Allegro 🌸 version 4.4.3 🌸 create_sample(3alleg4)

and that's the whole page, bestie β€” slay πŸ’…βœ¨ go make some sounds πŸŽ€πŸ¦‹πŸ’–