get_config_string(3alleg4)

✨ get_config_string ✨

okay so bestie, welcome to the Allegro manual β€” this lil page is get_config_string(3alleg4) and it's genuinely one of the most useful little gremlins in the whole game programming library, no cap πŸ’–


🌸 NAME 🌸

get_config_string β€” retrieves a string from the configuration file. it's giving Allegro game programming library energy πŸ‘‘


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

const char *get_config_string(const char *section, const char *name,
const char *def);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so picture this: you've got a config file, and you want a string out of it. that's literally the whole job. get_config_string grabs a string variable from the current config file 🫢

now, the section name β€” you can set it to NULL if you wanna read variables straight from the root of the file, lowkey living at the top level. OR you use it to control which set of parameters you're interested in reading, like sound stuff or joystick stuff. it's giving "organized girlie" energy, and we love that for you πŸ’…

example time, look at this lil cutie:

const char *lang = get_config_string("system", "language", "EN");

see? section "system", variable "language", and if it's not there you get "EN" as the fallback. iconic behaviour fr fr 🌈


⭐ RETURN VALUE ⭐

it returns a pointer to the constant string found in the configuration file. periodt. πŸŽ€

but listen β€” if the named variable cannot be found, OR its entry in the config file is empty, then you get the value of def back instead. that's your safety net bestie, don't skip it πŸ’€


πŸ’œ SEE ALSO πŸ’œ

go read the whole squad, they're all slaying in their own way 🌸


and that's the page bestie!! brought to you by Allegro, version 4.4.3 β€” stay config'd, stay caffeinated, and remember: def is your best friend when the file is being shady πŸ’–βœ¨πŸ¦‹