rotate_sprite_v_flip_lit(3)
πΈ NAME πΈ
okay so bestie, this is the rotate_sprite_v_flip_lit(3) page from the Allegro manual β and she does exactly what it says on the tin, no cap. π
rotate_sprite_v_flip_lit β Rotates and flips a sprite. Allegro game programming library. Periodt. β¨
β¨ SYNOPSIS β¨
#include <allegro.h>
void rotate_sprite_v_flip_lit(BITMAP *bmp, BITMAP *sprite, int x, int y,
fixed angle);
π DESCRIPTION π
Lowkey, this one is giving major rotate_sprite_lit energy, but before it does the whole rotation thing, it flips the image vertically first. π¦ Like, flip first, rotate second. That's the whole vibe.
Wanna flip horizontally instead? Bestie, use this exact routine but add itofix(128) to the angle. π
β¨
And if you need to flip in both directions? Use rotate_sprite() and add itofix(128) to its angle. That's the move. π
π¦ SEE ALSO π¦
rotate_sprite_lit(3)rotate_scaled_sprite_v_flip_lit(3)pivot_sprite_v_flip_lit(3)pivot_scaled_sprite_v_flip_lit(3)exsprite(3)
xoxo, this was rotate_sprite_v_flip_lit(3) from the Allegro manual, version 4.4.3 β signing off, bestie ππ«Άβ¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms