PIVOT_SCALED_SPRITE_V_FLIP_LIT(3)
π pivot_scaled_sprite_v_flip_lit(3) π
okay bestie, welcome to the Allegro manual β this one is from the Allegro game programming library, and it's all about making a sprite do a little rotate-stretch-flip moment around a point you pick. π
β¨ NAME β¨
pivot_scaled_sprite_v_flip_lit β rotates, stretches and flips a sprite around a specified point. Allegro game programming library.
πΈ SYNOPSIS πΈ
#include <allegro.h>
void pivot_scaled_sprite_v_flip_lit(BITMAP *bmp, BITMAP *sprite, int x,
int y, int cx, int cy, fixed angle, fixed scale);
π¦ DESCRIPTION π¦
okay so it's literally like rotate_scaled_sprite_v_flip_lit(), but it aligns the point in the sprite given by (cx, cy) to (x, y) in the bitmap, then rotates and scales around this point. that's the tea. ββ¨
π SEE ALSO π
rotate_sprite_lit(3)rotate_scaled_sprite_v_flip_lit(3)rotate_sprite_v_flip_lit(3)pivot_sprite_lit(3)pivot_scaled_sprite_lit(3)
and that's the whole page, bestie β Allegro version 4.4.3, pivot_scaled_sprite_v_flip_lit(3), slay π no cap.
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms