exflame(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– exflame β€” bestie edition πŸ’–

okay so real talk, this is a page from the Allegro manual (the game programming library, you know the one πŸŽ€) and it's filed under section 3, exflame(3). it's an example program, not a function, so don't @ me looking for a signature. sit down, grab a strawberry πŸ“, and let's get into it.


✨ NAME ✨

exflame β€” the whole entire how-to on writing directly to video memory so your performance goes from meh to slay. it lives in the Allegro game programming library. πŸ’…


🌈 SYNOPSIS 🌈

#include <allegro.h>

Example exflame

that's it bestie, it's an example, you don't call it, you study it. πŸ‘‘


πŸ”₯ DESCRIPTION πŸ”₯

so this program is literally a demo of how to write directly to video memory. it implements a simple fire effect β€” yes, actual flames, main character energy β€” and it does it three different ways so you can watch the glow-up happen in real time:

  1. first it does the thing the easy way, by calling getpixel() and putpixel(). cute, works, kinda slow, we love her anyway. 🫢
  2. then it levels up and accesses video memory directly, a byte at a time. not me getting my hands dirty fr fr. πŸ’€
  3. and finally it pulls out the big guns and uses block memory copy operations. iconic. ate. periodt. πŸ”₯

that's the entire flex: same fire, three levels of efficiency, and now you know how to do all three. no cap. ✨


πŸ‘€ SEE ALSO πŸ‘€

like, go read these next, they're all part of the vibe, iykyk:


πŸŽ€ tiny note bestie: this is a manual page for exflame in section 3, and it's a page about an example program, so there's no options list and no exit status here. that's not me being lazy, that's just the whole page. don't come for me. 😭

and that's the whole thing!! this page came to you from the Allegro manual, version 4.4.3, and it's signed off as exflame(3). πŸ¦‹ thanks for reading, ily, go make some fire (literally). πŸ’œπŸŒΈβœ¨

πŸ“¦ where this page comes from