bmp_read_line(3)
β¨ bmp_read_line(3) β¨
okay so bestie, we're in the Allegro game programming library manual and today's main character is bmp_read_line π it does direct access bank switching line selection for reading and honestly? iconic. lowkey a whole vibe. let's get into it π«Ά
πΈ NAME πΈ
bmp_read_line β direct access bank switching line selection for reading, from the Allegro game programming library. periodt. π
π SYNOPSIS π
#include <allegro.h>
unsigned long bmp_read_line(BITMAP *bmp, int line);
π¦ DESCRIPTION π¦
okay so here's the tea β β bmp_read_line selects the line of a bitmap that you are going to read from. that's it. that's the whole job. it's giving "pick your lane" energy and it ate fr fr π
β RETURN VALUE β
it hands you back the address of the selected line for reading. an unsigned long full of possibility, no cap π
π SEE ALSO π
exflame(3)β go check it out bestie, it's right there π§
ngl this page is short and sweet and that's exactly the point, don't overthink it π
and that's the whole thing!! π this lil slice of the Allegro manual, version 4.4.3, is officially explained β love that for us. now go read your lines and slay π β¨π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms