bmp_read_line(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ bmp_read_line(3) ✨

okay so bestie, we're in the Allegro game programming library manual and today's main character is bmp_read_line πŸ’– it does direct access bank switching line selection for reading and honestly? iconic. lowkey a whole vibe. let's get into it 🫢


🌸 NAME 🌸

bmp_read_line β€” direct access bank switching line selection for reading, from the Allegro game programming library. periodt. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

unsigned long bmp_read_line(BITMAP *bmp, int line);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the tea β˜• β€” bmp_read_line selects the line of a bitmap that you are going to read from. that's it. that's the whole job. it's giving "pick your lane" energy and it ate fr fr πŸ’–


⭐ RETURN VALUE ⭐

it hands you back the address of the selected line for reading. an unsigned long full of possibility, no cap πŸ‘‘


🌈 SEE ALSO 🌈

  • exflame(3) β€” go check it out bestie, it's right there 🧚

ngl this page is short and sweet and that's exactly the point, don't overthink it πŸ’œ

and that's the whole thing!! πŸŽ‰ this lil slice of the Allegro manual, version 4.4.3, is officially explained β€” love that for us. now go read your lines and slay πŸ’…βœ¨πŸ’–

πŸ“¦ where this page comes from