bmp_unwrite_line(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ bmp_unwrite_line β€” the manual page, but make it cute ✨

okay bestie, welcome to bmp_unwrite_line(3) from the Allegro game programming library πŸ’– this one is short and sweet and honestly it's giving "clean up after yourself" energy, which, slay.


🌸 NAME 🌸

bmp_unwrite_line β€” direct access bank switching line release. part of the Allegro game programming library πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void bmp_unwrite_line(BITMAP *bmp);

πŸ’… DESCRIPTION πŸ’…

so here's the vibe: this function releases the bitmap memory after you're done with it 🫢

and the way that it's lowkey forgiving?? you literally only need to call it once at the end of a drawing operation β€” even if you've already called bmp_write_line() or bmp_read_line() a bunch of times before it. several calls, one cleanup. main character energy fr fr πŸ‘‘

no cap: think of it as closing the tab. you opened it multiple times, you close it once. periodt.

πŸ”₯ SEE ALSO πŸ”₯


and that's the whole page, bestie β€” go forth and release your bitmap memory responsibly πŸ’œ this was Allegro, version 4.4.3, and yes that's the source and the version, consider yourself signed off with a lil πŸŽ€ and a πŸ¦‹ iykyk ⭐

πŸ“¦ where this page comes from