acquire_screen(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– acquire_screen β€” Allegro manual, bestie edition πŸ’–

okay so real talk, this is a page from the Allegro manual, and it's a lil one but it's iconic so let's go ✨


✨ NAME ✨

acquire_screen β€” it's literally just a shortcut of acquire_bitmap(screen), from the Allegro game programming library. no cap, that's the whole vibe πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

void acquire_screen();

like, that's it. she's small. she's mighty. 🫢


πŸ’… DESCRIPTION πŸ’…

acquire_screen is the shortcut version of acquire_bitmap(screen) β€” same energy, less typing. that's the tea β˜•

so instead of writing out acquire_bitmap(screen) every single time like a whole essay, you just hit acquire_screen() and you're done. lowkey obsessed with the efficiency fr fr πŸ”₯


πŸ¦‹ SEE ALSO πŸ¦‹

go read those too bestie, they're the rest of the story πŸ‘‘


not me ending the page already 😭 it's a short one but she ate πŸ’…

mwah, that's a wrap β€” this was the Allegro manual, version 4.4.3, and yeah the footer said acquire_screen(3) too because consistency is main character energy. byeee πŸ’–βœ¨

πŸ“¦ where this page comes from