excamera(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– excamera(3) πŸ’–

ok so bestie, this is a page from the Allegro manual, and it's all about viewing a 3d world from an arbitrary camera position ✨ lowkey iconic tbh


✨ NAME ✨

excamera β€” viewing a 3d world from an arbitrary camera position. It's part of the Allegro game programming library πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

Example excamera

like. that's it. that's the whole synopsis. she's minimal, she's demure 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the vibe: this program is literally a demonstration β€” a lil showcase β€” of how you use the get_camera_matrix() function to view a 3d world from any position and angle. any. periodt πŸ’…

The example draws a checkered floor through a viewport region on the screen, which ngl is giving very much "graphics demo from a magazine cover disc" and I am obsessed πŸ˜­πŸ’–

You can use the keyboard to:

  • move around the camera πŸŽ₯
  • modify the size of the viewport πŸ“

and the keys that can be used with this example are displayed between brackets at the top of the screen β€” so if you ever forget what does what, just look up bestie, it's right there ✨

no cap, the on-screen key list is the whole tutorial. read the brackets. the brackets are your friend 🫢

πŸ’œ SEE ALSO πŸ’œ

the whole girl squad, in order, no skips:


Allegro version 4.4.3 β€” that's the source and the version, and the page itself is excamera(3), dated right there at the bottom of the og page πŸŽ€

ok bye bestie, go move that camera around, slay πŸ’…βœ¨πŸŒΈπŸ¦‹πŸ’–

πŸ“¦ where this page comes from