al_play_haptic_effect(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

πŸ’… al_play_haptic_effect(3) β€” Allegro 5 API, from the Library Functions Manual πŸ’…

okay so bestie, welcome to the al_play_haptic_effect(3) page. It’s Allegro 5 API business, it’s haptic, and we’re gonna get you fluent. πŸŽ€


πŸŽ€ NAME πŸŽ€

al_play_haptic_effect β€” Allegro 5 API

πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro5/allegro.h>

bool al_play_haptic_effect(ALLEGRO_HAPTIC_EFFECT_ID *id, int loop)

πŸ’– DESCRIPTION πŸ’–

Plays back a haptic effect that was previously uploaded. The play_id must be a valid ALLEGRO_HAPTIC_EFFECT_ID(3) obtained from al_upload_haptic_effect(3), al_upload_and_play_haptic_effect(3), or al_rumble_haptic(3). Like, it has to be legit, no random vibes. ✨

The haptic effect will be played back loop times in sequence. If loop is less than or equal to 1, then the effect will be played once only. So loop <= 1 is giving one-and-done, periodt. πŸ’…

This function returns immediately and doesn’t wait for the playback to finish. It returns true if the playback was started successfully or false if not. No blocking, no waiting around β€” it just says β€œstarted it!” and dips. πŸ¦‹

🌸 SINCE 🌸

5.1.8

⚠️ [Unstable API]: Perhaps could be simplified due to limited support for all the exposed features across all of the platforms. Awaiting feedback from users.

Source/version: Allegro reference manual β€” page: al_play_haptic_effect(3). That’s the whole footer vibe, bestie. Byeee πŸ’–βœ¨

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms