al_play_haptic_effect(3)
π
al_play_haptic_effect(3) β Allegro 5 API, from the Library Functions Manual π
okay so bestie, welcome to the al_play_haptic_effect(3) page. Itβs Allegro 5 API business, itβs haptic, and weβre gonna get you fluent. π
π NAME π
al_play_haptic_effect β Allegro 5 API
π¦ SYNOPSIS π¦
#include <allegro5/allegro.h>
bool al_play_haptic_effect(ALLEGRO_HAPTIC_EFFECT_ID *id, int loop)
π DESCRIPTION π
Plays back a haptic effect that was previously uploaded. The play_id must be a valid ALLEGRO_HAPTIC_EFFECT_ID(3) obtained from al_upload_haptic_effect(3), al_upload_and_play_haptic_effect(3), or al_rumble_haptic(3). Like, it has to be legit, no random vibes. β¨
The haptic effect will be played back loop times in sequence. If loop is less than or equal to 1, then the effect will be played once only. So loop <= 1 is giving one-and-done, periodt. π
This function returns immediately and doesnβt wait for the playback to finish. It returns true if the playback was started successfully or false if not. No blocking, no waiting around β it just says βstarted it!β and dips. π¦
πΈ SINCE πΈ
5.1.8
β οΈ [Unstable API]: Perhaps could be simplified due to limited support for all the exposed features across all of the platforms. Awaiting feedback from users.
Source/version: Allegro reference manual β page: al_play_haptic_effect(3). Thatβs the whole footer vibe, bestie. Byeee πβ¨
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms