al_rumble_haptic(3)
π al_rumble_haptic(3) β Library Functions Manual π
okay so you opened the page for al_rumble_haptic(3), bestie, and itβs giving βAllegro 5 API haptic rumble realnessβ β¨ letβs get into it.
πΈ NAME πΈ
al_rumble_haptic β Allegro 5 API π«Ά
β¨ SYNOPSIS β¨
#include <allegro5/allegro.h>
bool al_rumble_haptic(ALLEGRO_HAPTIC *hap,
double intensity, double duration, ALLEGRO_HAPTIC_EFFECT_ID *id)
π DESCRIPTION π
So al_rumble_haptic uploads a simple rumble effect to the haptic device and starts playback immediately. The intensity parameter is a relative magnitude between 0.0 and 1.0 that determines the intensity of the rumble effect. The duration parameter determines the duration of the effect in seconds. Cute, simple, no cap π¦
You must also pass in a pointer to a user allocated ALLEGRO_HAPTIC_EFFECT_ID(3). Inside it, a reference is stored to be used to control playback of the effect. Returns true if the rumble effect was successfully uploaded and started, false if not π
If false is returned, the rumble effect will be automatically released as if al_release_haptic_effect(3) had been called, so there is no need to call it again manually in this case. But if true is returned, it is necessary to call al_release_haptic_effect(3) when the effect isnβt needed anymore, to prevent the amount of available effects on the haptic device from running out. That part is important, bestie β donβt leave your haptic effect slots starving π
β SINCE β
5.1.8 β periodt π
[Unstable API]: perhaps it could be simplified due to limited support for all the exposed features across all of the platforms. Awaiting feedback from users π
thatβs a wrap from the Allegro reference manual, al_rumble_haptic(3) β no date shown on this page, just this cute little send-off ππ
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms