V3D(3)
okay so bestie, you clicked on V3D(3) and I'm so glad you did. This is the Allegro manual page for the fixed point vertex structure used by 3d functions, from the Allegro game programming library. No cap. π
β¨ NAME β¨
V3D β fixed point vertex structure used by 3d functions. Allegro game programming library.
β¨ SYNOPSIS β¨
#include <allegro.h>
typedef struct V3D
β¨ DESCRIPTION β¨
okay so the struct is literally giving:
fixed x, y, z; - position
fixed u, v; - texture map coordinates
int c; - color
so let's break that down, bestie:
fixed x, y, z;β position. that's the where-you-at energy, fr fr.fixed u, v;β texture map coordinates. the mapping-to-texture moment, slay.int c;β color. it's an int, and it's holding the color.
A vertex structure used by polygon3d and other polygon rendering functions. Read the description of polygon3d() for a description on how to obtain/use this structure. that's the whole assignment. π«Ά
β¨ SEE ALSO β¨
Allegro, version 4.4.3. This page? V3D(3). That's the source/version energy, periodt. π
β¨
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
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