SDL_AttachVirtualJoystick(3)
π SDL_AttachVirtualJoystick(3) π
okay bestie, so this is a page from the SDL3 FUNCTIONS manual, and we're about to make a joystick that... doesn't exist. spiritually. let's get into it β¨
β¨ NAME β¨
SDL_AttachVirtualJoystick β attach a new virtual joystick, no hardware required, it's giving imaginary bestie π
π SYNOPSIS π
#include <SDL3/SDL_joystick.h>
SDL_JoystickID SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc);
π DESCRIPTION π
So here's the tea: apps can literally create virtual joysticks. Like, joysticks that exist with zero hardware backing them up, and all their inputs are supplied by the program. no cap. Once it's attached, a virtual joystick looks exactly like any other joystick SDL can access β it's just out there living its life, main character energy, indistinguishable from the real thing. π
Why would you even do this? Obsessed of you to ask. You can use these to make other things look like joysticks, or to feed in pre-recorded input, etc. it's a whole vibe.
Once it's attached, your app can send joystick inputs to the new virtual joystick using SDL_SetJoystickVirtualAxis(), etc. slay.
And when you're done with it, when it's no longer needed, you can remove the virtual joystick by calling SDL_DetachVirtualJoystick(). closure, healthy, we love to see it π¦
π FUNCTION PARAMETERS π
descβ the joystick description, initialized usingSDL_INIT_INTERFACE(). don't skip this step bestie, it's literally required. π
β RETURN VALUE β
Returns the joystick instance ID π β or 0 on failure. and if it fails? call SDL_GetError() for more information, she'll tell you what went wrong, no gatekeeping.
π₯ THREAD SAFETY π₯
It is safe to call this function from any thread. periodt. call it from wherever, whenever, she's unbothered π
πΈ AVAILABILITY πΈ
This function is available since SDL 3.2.0. so if you're on anything older... iykyk, time to update bestie π§
π SEE ALSO π
SDL_DetachVirtualJoystick(3)SDL_SetJoystickVirtualAxis(3)SDL_SetJoystickVirtualButton(3)SDL_SetJoystickVirtualBall(3)SDL_SetJoystickVirtualHat(3)SDL_SetJoystickVirtualTouchpad(3)SDL_SetJoystickVirtualSensorData(3)
go read those next, they're the rest of the friend group π«Ά
ok that's the whole page, you ate that. now go attach a joystick that isn't real. iconic behaviour, honestly. π
mwah π β brought to you by <strong>Simple Directmedia Layer</strong>, version <strong>SDL 3.4.18</strong>, and this little page is <strong>SDL_AttachVirtualJoystick(3)</strong>. bye bestie, see you in the next manpage π
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms