SDL_SetJoystickVirtualAxis(3)
π SDL_SetJoystickVirtualAxis(3) π
okay bestie so we're in the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_SetJoystickVirtualAxis β the girl who sets axis state on a virtual joystick you already opened. no cap.
β¨ NAME β¨
SDL_SetJoystickVirtualAxis β Set the state of an axis on an opened virtual joystick.
like, you made a fake controller, and now you're telling one of its sticks/triggers what to do. iconic behavior.
π SYNOPSIS π
#include <SDL3/SDL_joystick.h>
bool SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
πΈ DESCRIPTION πΈ
okay so listen, this is the part you cannot skip, fr fr:
Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks. π«Ά
and that SDL_UpdateJoysticks call can either be called directly, or it can be called indirectly through various other SDL APIs, including, but not limited to, the following:
SDL_PollEventSDL_PumpEventsSDL_WaitEventTimeoutSDL_WaitEvent
so basically you're setting a vibe and then waiting for the pipeline to actually vibe-check it. the way that nothing happens until you pump those events⦠lowkey the whole game.
also, huge heads up for the trigger girlies: when sending trigger axes, you should scale the value to the full range of Sint16. for example, a trigger at rest would have the value of SDL_JOYSTICK_AXIS_MIN. periodt. don't come crying to me when your trigger is resting at the wrong number π
π¦ FUNCTION PARAMETERS π¦
joystickβ the virtual joystick on which to set state. it's the one you opened, bestie, the chosen one πaxisβ the index of the axis on the virtual joystick to update. yes, index, it's a number, count carefully πvalueβ the new value for the specified axis. aSint16, so bring the whole range β¨
π RETURN VALUE π
Returns true on success or false on failure. and if it's giving failure, call SDL_GetError() for more information β she will tell you exactly what went wrong, she's never shy π
π§ THREAD SAFETY π§
It is safe to call this function from any thread. any thread! not me being fully portable and emotionally available from every thread at once π
β AVAILABILITY β
This function is available since SDL 3.2.0. so if you're on something older, no axis for you, sorry babe π
π₯ SEE ALSO π₯
the whole virtual joystick friend group, go say hi:
SDL_SetJoystickVirtualButton(3)SDL_SetJoystickVirtualBall(3)SDL_SetJoystickVirtualHat(3)SDL_SetJoystickVirtualTouchpad(3)SDL_SetJoystickVirtualSensorData(3)
and that's the page, bestie π this one's brought to you by Simple Directmedia Layer, manual version SDL 3.4.18 β mwah, stay slaying, and remember: nothing applies until you update those joysticks πβ¨
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms