SDL_SetJoystickVirtualBall(3)
π SDL_SetJoystickVirtualBall(3) π
okay bestie, so this is a page from the SDL3 FUNCTIONS manual β yes, that manual β and today's main character is SDL_SetJoystickVirtualBall. sit down, hydrate, let's get into it π«Ά
β¨ NAME β¨
SDL_SetJoystickVirtualBall β generate ball motion on an opened virtual joystick. that's it. that's the whole job. slay. π
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_joystick.h>
bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);
look at that signature. iconic. no notes. π
π¦ DESCRIPTION π¦
okay so first things first, and this is the part that bites people: the values you set here do NOT get applied right away. they wait politely until the next call to SDL_UpdateJoysticks. π
and you can call SDL_UpdateJoysticks yourself, or you can let it happen indirectly through a bunch of other SDL APIs β including, but not limited to, these ones:
SDL_PollEventSDL_PumpEventsSDL_WaitEventTimeoutSDL_WaitEvent
so if you're sitting there like "why is my ball not moving bestie" β it's probably that. the vibe is set, the update just hasn't dropped yet. β¨
π FUNCTION PARAMETERS π
joystickβ the virtual joystick on which to set state. this is your joystick, your baby, your main character. πballβ the index of the ball on the virtual joystick to update. yes it's a number, no it's not the whole joystick, it's which ball. π₯xrelβ the relative motion on the X axis. side to side, babes. βοΈyrelβ the relative motion on the Y axis. up and down, bestie. βοΈ
π RETURN VALUE π
returns true on success or false on failure. π«Ά
and if you get a false? do not panic, do not spiral β call SDL_GetError() for more information. she will tell you what went wrong, she always does. π
π THREAD SAFETY π
it is safe to call this function from any thread. any. thread. go wild, no cap. π₯
β AVAILABILITY β
this function is available since SDL 3.2.0. so if you're on something older than that... yeah, she's not there yet. π
π SEE ALSO π
the whole virtual joystick friend group, fr fr:
SDL_SetJoystickVirtualAxis(3)SDL_SetJoystickVirtualButton(3)SDL_SetJoystickVirtualHat(3)SDL_SetJoystickVirtualTouchpad(3)SDL_SetJoystickVirtualSensorData(3)
lowkey obsessed with how simple this one is. set the ball motion, update the joysticks, live your truth. periodt. π
and that's the page!! brought to you by Simple Directmedia Layer, running on SDL 3.4.18, and this absolute baddie of a manual page is SDL_SetJoystickVirtualBall(3). mwah, bye bestie π§β¨π
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms