SDL_SetJoystickVirtualBall(3)

πŸ’– SDL_SetJoystickVirtualBall(3) πŸ’–

okay bestie, so this is a page from the SDL3 FUNCTIONS manual β€” yes, that manual β€” and today's main character is SDL_SetJoystickVirtualBall. sit down, hydrate, let's get into it 🫢


✨ NAME ✨

SDL_SetJoystickVirtualBall β€” generate ball motion on an opened virtual joystick. that's it. that's the whole job. slay. πŸŽ€


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_joystick.h>

bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);

look at that signature. iconic. no notes. πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so first things first, and this is the part that bites people: the values you set here do NOT get applied right away. they wait politely until the next call to SDL_UpdateJoysticks. 😭

and you can call SDL_UpdateJoysticks yourself, or you can let it happen indirectly through a bunch of other SDL APIs β€” including, but not limited to, these ones:

  • SDL_PollEvent
  • SDL_PumpEvents
  • SDL_WaitEventTimeout
  • SDL_WaitEvent

so if you're sitting there like "why is my ball not moving bestie" β€” it's probably that. the vibe is set, the update just hasn't dropped yet. ✨


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • joystick β€” the virtual joystick on which to set state. this is your joystick, your baby, your main character. πŸ‘‘
  • ball β€” the index of the ball on the virtual joystick to update. yes it's a number, no it's not the whole joystick, it's which ball. πŸ”₯
  • xrel β€” the relative motion on the X axis. side to side, babes. ↔️
  • yrel β€” the relative motion on the Y axis. up and down, bestie. ↕️

πŸ’œ RETURN VALUE πŸ’œ

returns true on success or false on failure. 🫢

and if you get a false? do not panic, do not spiral β€” call SDL_GetError() for more information. she will tell you what went wrong, she always does. πŸ’€


🌈 THREAD SAFETY 🌈

it is safe to call this function from any thread. any. thread. go wild, no cap. πŸ”₯


⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on something older than that... yeah, she's not there yet. πŸ™ˆ


πŸ’… SEE ALSO πŸ’…

the whole virtual joystick friend group, fr fr:


lowkey obsessed with how simple this one is. set the ball motion, update the joysticks, live your truth. periodt. πŸ’–

and that's the page!! brought to you by Simple Directmedia Layer, running on SDL 3.4.18, and this absolute baddie of a manual page is SDL_SetJoystickVirtualBall(3). mwah, bye bestie πŸ§šβœ¨πŸ“

πŸ“¦ where this page comes from