SDL_DetachVirtualJoystick(3)

okay so bestie, welcome to the SDL_DetachVirtualJoystick(3) page β€” it's part of SDL3 FUNCTIONS, and we're about to detach a virtual joystick like it's nobody's business. πŸ’…βœ¨

πŸŽ€ NAME πŸŽ€

SDL_DetachVirtualJoystick β€” Detach a virtual joystick. literally just unhooks the imaginary controller, periodt.

🌈 SYNOPSIS 🌈

#include <SDL3/SDL_joystick.h>

bool SDL_DetachVirtualJoystick(SDL_JoystickID instance_id);

πŸ“ FUNCTION PARAMETERS πŸ“

  • instance_id β€” the joystick instance ID, previously returned from SDL_AttachVirtualJoystick(). like, the ID you got handed earlier, bestie. 🫢

πŸ’– RETURN VALUE πŸ’–

Returns true on success or false on failure β€” and if it fails, call SDL_GetError() for more information. so true = slay, false = call for backup. 😭

🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. any thread, no cap. go off. πŸ”₯

πŸ‘‘ AVAILABILITY πŸ‘‘

This function is available since SDL 3.2.0. so it's been iconic since then. ⭐

πŸ”₯ SEE ALSO πŸ”₯


πŸ’œ this whole vibe comes from Simple Directmedia Layer, SDL 3.4.18, and the SDL_DetachVirtualJoystick(3) manual page. mwah πŸ’‹

πŸ“¦ where this page comes from