vmw_stdu_update_st(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… vmw_stdu_update_st β€” the Kernel API Manual moment

okay so bestie, welcome to vmw_stdu_update_st(9), a whole kernel API manual page and honestly it's giving "small function, big responsibilities" ✨


🌸 NAME 🌸

vmw_stdu_update_st β€” a Full update of a Screen Target, no cap 🎯


✨ SYNOPSIS ✨

int vmw_stdu_update_st (struct vmw_private *dev_priv , struct
       vmw_screen_target_display_unit *stdu );

like yes it returns an int, and yes those are the args, we'll get to them 🫢


πŸŽ€ ARGUMENTS πŸŽ€

  • dev_priv β€” the VMW DRM device. your main character, basically πŸ‘‘
  • stdu β€” the display unit that's affected, aka the one going through it rn πŸ’«

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea: you need to call this function whenever the content of a screen target has changed completely. completely completely. full glow-up, not a little touch-up πŸ’…

typically that happens as a result of a backing surface change β€” iykyk 😌

fr fr though, "completely" is the keyword here. this isn't your subtle little incremental-update situation, it's the whole screen target getting a new outfit.

πŸ”₯ RETURN πŸ”₯

  • 0 on success πŸŽ‰
  • an error code on failure 😭

πŸ’œ SEE ALSO πŸ’œ

the whole friend group, in order, bestie β€” no one gets left out 🫢


🧚 and that's the whole page! no notes, she ate πŸ’…

okay so the cute little sign-off: this one comes from the source ./drivers/gpu/drm/vmwgfx, dated October 2026, and the manual is literally named vmw_stdu_update_st(9). slay, go call it when the screen target fully changes, mwah πŸ’–πŸŽ€

πŸ“¦ where this page comes from