vmw_stdu_bind_st(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… vmw_stdu_bind_st β€” a Kernel API Manual moment

okay so bestie, welcome to vmw_stdu_bind_st(9), straight out of the kernel API manual, and honestly? it's giving "tiny function, big responsibility." ✨ Let's get into it.


✨ NAME ✨

vmw_stdu_bind_st β€” binds a surface to a Screen Target. that's it, that's the whole vibe. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

int vmw_stdu_bind_st (struct vmw_private *dev_priv , struct
       vmw_screen_target_display_unit *stdu , const struct vmw_resource *res );

like, yes, it's one function and yes, the wrapping is doing the absolute most, but we love her anyway. πŸ’–


🌸 ARGUMENTS 🌸

  • dev_priv β€” the VMW DRM device. the whole setup, the main character energy, the one everything hangs off of.
  • stdu β€” the display unit affected. this is the girl getting the makeover. πŸ‘‘
  • res β€” the buffer to bind to the screen target. and listen: set it to NULL to blank the screen. no cap, that's the documented move. 🌈

πŸ’œ DESCRIPTION πŸ’œ

binding a surface to a Screen Target is the same as flipping, fr fr. that's the whole description, she's short and she knows it. 🫢


⭐ RETURN ⭐

0 on success, or a -errno code on failure. slay when it's zero, 😭 when it's not.


πŸ”₯ SEE ALSO πŸ”₯

okay this list is long and honestly iconic, so let's give every single one her moment πŸ’…:


ngl bestie, this page is short but she's complete β€” every arg, the NULL blank-screen rule, the return code, and the entire friend group in SEE ALSO. nothing skipped, periodt. πŸ’€

and that's the whole page! mwah πŸ’‹ this came to you courtesy of ./drivers/gpu/drm/vmwgfx, dated October 2026, and yes she's filed under vmw_stdu_bind_st(9) β€” go drink some water and bind responsibly πŸ“πŸ§šπŸ’œ

πŸ“¦ where this page comes from