vmw_stdu_destroy_st(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

okay bestie, welcome to vmw_stdu_destroy_st(9) from the Kernel API Manual ✨ β€” yes, that's the manual name folded right in, and the whole vibe is Destroy a Screen Target πŸ’….

✨ NAME ✨

vmw_stdu_destroy_st β€” Destroy a Screen Target πŸŽ―πŸ’–

like, that's literally it: this function is called vmw_stdu_destroy_st, and its whole thing is destroying a Screen Target. no cap.


🌸 SYNOPSIS 🌸

here's the signature, typed exactly, bestie:

int vmw_stdu_destroy_st (struct vmw_private *dev_priv , struct
       vmw_screen_target_display_unit *stdu );

πŸ’… ARGUMENTS πŸ’…

  • dev_priv β€” the VMW DRM device, periodt 🫢
  • stdu β€” the display unit to destroy, aka the one getting taken down πŸ‘‘πŸ”₯

πŸŽ€ RETURN πŸŽ€

so if everything goes off without a hitch? 0 on success, slay ✨. if it doesn't? a negative error code on failure, and specifically -ERESTARTSYS if it got interrupted 😭. that's the whole return story, fr fr.


πŸ¦‹ SEE ALSO πŸ¦‹

go read these next, bestie β€” the full lineup, no skips:


mwah πŸ’– this lil page lives in ./drivers/gpu/drm/vmwgfx, dated October 2026, and it's literally vmw_stdu_destroy_st(9). bye bestie 🫢✨

πŸ“¦ where this page comes from