snd_ctl_remove_id(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸŽ€ snd_ctl_remove_id β€” bestie's guide to yeeting a control πŸŽ€

okay so this is a page from the Kernel API Manual (yes, the actual kernel, not your vibe settings) and it's about snd_ctl_remove_id β€” the little function that finds a control by its id and removes it. like unfollowing but for kernel objects. πŸ’…


✨ NAME ✨

snd_ctl_remove_id β€” remove the control of the given id and release it. that's it. that's the whole thing. it takes a control id, it takes the control out, and it lets it go. πŸ¦‹


🌸 SYNOPSIS 🌸

int snd_ctl_remove_id (struct snd_card *card , struct snd_ctl_elem_id
*id );

lowkey the formatting is a little crunchy in the original but bestie, it's int, it takes two args, and it returns a status. we move. ⭐


πŸ’– ARGUMENTS πŸ’–

  • card β€” the card instance. this is your sound card, the main character of the operation. πŸ‘‘
  • id β€” the control id to remove. this is the one getting the goodbye speech. πŸ₯Ί

πŸ”₯ DESCRIPTION πŸ”₯

okay so here's the lore: it finds the control instance with the given id, removes it from the card list, and releases it.

find it β†’ pull it from the list β†’ let it go. three steps, no drama, absolutely ate. ✨

ngl, it's giving "clean up after yourself" energy β€” the control is gone from the card's list and released, so don't come running back looking for it. πŸ’€

🌈 RETURN 🌈

  • 0 β€” if successful. slay. πŸŽ‰
  • a negative error code β€” on failure. not slay, but the error code will tell you what's up. πŸ™ˆ

🫢 SEE ALSO 🫢

so many siblings, this function has a huge family, iykyk. the kernel file is ./sound/core/control.c, and here's the entire friend group:


πŸ’œ and that's the page!! sourced from ./sound/core, dated October 2026, part of the Kernel API Manual β€” snd_ctl_remove_id(9). mwah, go remove some controls responsibly bestie πŸ§šβ€β™€οΈπŸ’–
πŸ“¦ where this page comes from