sdma_v5_2_gfx_resume(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… sdma_v5_2_gfx_resume πŸ’…

okay bestie, so this is a page straight out of the Kernel API Manual β€” like, the actual kernel docs, not a vibe β€” and it's about sdma_v5_2_gfx_resume. yes it's a mouthful, no we're not renaming it, the kernel does NOT accept nicknames πŸ’€


✨ NAME ✨

sdma_v5_2_gfx_resume β€” setup and start the async dma engines

like, it literally spins the async DMA engines back up and gets them going 🏁 no cap, that's the whole gig.


🌸 SYNOPSIS 🌸

int sdma_v5_2_gfx_resume (struct amdgpu_device *adev );

it takes one thing and gives you back an int. that's it. that's the whole signature, she's lowkey elegant πŸŽ€


πŸ¦‹ ARGUMENTS πŸ¦‹

  • adev β€” an amdgpu_device pointer. that's your whole graphics device bestie, the main character of the entire amdgpu world πŸ‘‘

πŸ’– DESCRIPTION πŸ’–

so what actually happens? it sets up the gfx DMA ring buffers and enables them. that's the tea β˜• β€” buffers get configured, buffers get turned on, engines go brrr πŸ”₯

and the return value? if it works, you get 0 for success πŸŽ‰ and if it doesn't work, you get an error for failure 😭 (yes, "error for failure," the manpage said it first, I'm just delivering it with feeling).

ngl, this one's a "check your return value" situation β€” 0 means slay, anything else means something went sideways and you should probably actually look at it instead of pretending you didn't see it πŸ™ˆ

🌈 SEE ALSO 🌈

okay this section is LONG and honestly she ate πŸ’… β€” here's the full squad, no gatekeeping:

fr fr, read the whole friend group, they all make sense together 🫢✨


and that's the page!! source is ./drivers/gpu/drm/amd/amdgpu, dated October 2026, and the whole thing is filed under sdma_v5_2_gfx_resume(9) β€” mwah, go read the kernel docs bestie, ily πŸ’œπŸ§šβ€β™€οΈ

πŸ“¦ where this page comes from