drm_sched_rq_remove_entity(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… drm_sched_rq_remove_entity(9) πŸ’…

okay so bestie, welcome to the Kernel API Manual β€” yes it's a real manual, yes it's a whole vibe, and yes we're gonna get through this together 🫢


✨ NAME ✨

drm_sched_rq_remove_entity β€” literally just remove an entity, that's it, that's the whole job πŸŽ€


🌸 SYNOPSIS 🌸

void drm_sched_rq_remove_entity (struct drm_sched_rq *rq , struct
       drm_sched_entity *entity );

like, it returns void, so no take-backs, no error codes, no "oops" β€” it just does the thing πŸ’€


πŸ¦‹ ARGUMENTS πŸ¦‹

  • rq β€” the scheduler run queue. this is the main character of the operation, the place where stuff lives πŸ‘‘
  • entity β€” the scheduler entity. this is the one getting ✨removed✨ from said queue, sorry babe

πŸ’– DESCRIPTION πŸ’–

Removes a scheduler entity from the run queue. that's the tea, that's the lore, that's the entire paragraph fr fr πŸ“

no cap, that's all the description gives us β€” so no extra crumbs, no secret side quests, nothing hidden. entity goes in the queue, entity comes out of the queue, the circle of life 🌈


πŸ”₯ SEE ALSO πŸ”₯


bestie reminder: this page is from the Kernel API Manual, source path ./drivers/gpu/drm/scheduler, dated October 2026 β€” so when you cite it, cite it correctly, iykyk πŸ˜­πŸ’œ

and that's the whole page!! short and iconic, just like it should be. periodt. πŸ’€βœ¨πŸŽ€

πŸ“¦ where this page comes from