drm_sched_rq_pop_entity(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… drm_sched_rq_pop_entity (9) πŸ’…

okay so bestie, welcome to the Kernel API Manual ✨ β€” today's main character is drm_sched_rq_pop_entity, and no cap, she's a tiny little function with one job and she does it flawlessly πŸŽ€


🌸 NAME 🌸

drm_sched_rq_pop_entity β€” pops an entity 🫢


✨ SYNOPSIS ✨

void drm_sched_rq_pop_entity (struct drm_sched_entity *entity );

literally that's the whole signature, she's not doing the most πŸ’…


πŸ¦‹ ARGUMENTS πŸ¦‹

  • entity β€” the scheduler entity πŸ’– like, the entity in question, the one being popped, the girlies know

πŸ‘‘ DESCRIPTION πŸ‘‘

so here's the vibe check: you call this one every single time after a job is popped from the entity ⭐ not before, not "whenever you feel like it" β€” after. periodt πŸ™ˆ

think of it as the little cooldown ritual after the main event 🧚 it's the "okay we popped, now clean up" moment, and yes she's lowkey iconic for it πŸ’œ


πŸ”₯ SEE ALSO πŸ”₯

like, read the whole friend group, they're all connected, iykyk πŸ’–


kk that's the page!! mwah 🫢 this one's from ./drivers/gpu/drm/scheduler, dated October 2026 β€” go forth and pop those entities responsibly bestie πŸ’…βœ¨πŸŽ€

πŸ“¦ where this page comes from