batadv_tt_init(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ batadv_tt_init(9) ✨

okay so this is batadv_tt_init from section 9 of the Kernel API Manual β€” the kernel-functions girlies, not the command-line ones πŸ’… and bestie, she has ONE job and it's honestly kind of the origin story of the whole translation table. let's get into it πŸŽ€


🌸 NAME 🌸

batadv_tt_init β€” initialise the translation table internals πŸ’–

like, the setup arc. the part before the main character starts doing stuff. batadv_tt_init gets the translation table's insides ready to go ✨


πŸ¦‹ SYNOPSIS πŸ¦‹

int batadv_tt_init (struct batadv_priv *bat_priv );

πŸ’œ ARGUMENTS πŸ’œ

  • bat_priv β€” the bat priv πŸ‘‘ this is the struct holding all the mesh interface information, so like, every single thing about your mesh interface lives in here. she's not a small girlie, she's the whole vibe check 🫢

⭐ RETURN ⭐

  • 0 on success πŸŽ‰ slay, everything initialised
  • a negative error number if it fails 😭 so no cap, check the return value, bestie β€” it can genuinely come back negative on failure

🌈 SEE ALSO 🌈

she does NOT come alone, omg. the whole translation-table extended universe is here, and it lives in the kernel file ./net/batman-adv/translation-table.c πŸ“ β€” go read it, iykyk:


bestie reminder: the only thing this page promises is 0 on success or a negative error number on failure β€” don't go inventing other return values, that's not the vibe πŸ™ˆ

k that's the whole page, mwah πŸ’‹ this one came from ./net/batman-adv, dated October 2026 β€” go ship it, ily, bye πŸ§šπŸ’œ

πŸ“¦ where this page comes from