batadv_tt_global_init(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’– batadv_tt_global_init πŸ’–

okay so welcome to the batadv_tt_global_init(9) page from the Kernel API Manual, bestie β€” this is the one that spins up the global translation table for batman-adv, and yes we're gonna read it together, hold my hand 🫢


✨ NAME ✨

batadv_tt_global_init β€” allocate and initialise the global translation table πŸ’…

no like literally, that's the whole vibe: it makes the thing and sets the thing up. iconic behaviour, honestly.


🌸 SYNOPSIS 🌸

int batadv_tt_global_init (struct batadv_priv *bat_priv );

✨ so it takes one pointer and hands you back an int, that's the whole shape of it ✨


πŸŽ€ ARGUMENTS πŸŽ€

  • bat_priv β€” the bat priv with all the mesh interface information πŸ¦‹ this is the big one, the main-character struct that's holding every single thing about your mesh interface. it's giving "car keys and wallet and also the entire mesh" energy.

πŸ‘‘ RETURN πŸ‘‘

  • 0 on success πŸŽ‰ slay, you have a table
  • -ENOMEM in case of allocation failure 😭 aka the kernel said no and there was no memory to be had
fr fr check the return value, don't just vibe past it β€” -ENOMEM means nothing got allocated πŸ’€

🌈 SEE ALSO 🌈

first off, the source lives in the kernel file ./net/batman-adv/translation-table.c β€” that's the home base 🏠 and then there's the whole extended friend group, iykyk:

like I said. the whole group chat. every single one of them πŸ’€ but they're all worth knowing, no cap 🧚


okay that's the page!! mwah πŸ’œ this one came out of ./net/batman-adv and the version is dated October 2026 β€” go forth and initialise your global translation table, bestie, you're gonna do amazing πŸŒŸπŸ¦‹πŸ’–

πŸ“¦ where this page comes from