amdgpu_fence_wait_empty(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

🌸 amdgpu_fence_wait_empty β€” it's giving "wait for the vibes to settle" ✨

Ok so bestie, real talk: this is amdgpu_fence_wait_empty(9) from the Kernel API Manual, and it's literally just the "hey, are we done yet??" function of the AMDGPU fence world πŸ’…


✨ NAME ✨

amdgpu_fence_wait_empty β€” wait for all fences to signal πŸŽ€

No cap, that's the whole vibe. You sit there, you wait, and eventually the fences all signal and you can go about your day πŸ¦‹


πŸ’« SYNOPSIS πŸ’«

int amdgpu_fence_wait_empty (struct amdgpu_ring *ring );

That's it, that's the whole signature. One arg, one int coming back at you 🫢


🎯 ARGUMENTS 🎯

  • ring β€” the ring index the fence is associated with. Like, which ring are we talking about, bestie? It's a struct amdgpu_ring *, so it's the actual ring, and it's the one whose fences we're gonna wait on πŸ’–

πŸ”₯ DESCRIPTION πŸ”₯

So what does it actually do? It waits for all fences on the requested ring to signal (all asics). Every single asic, no exceptions, we're not playing favourites πŸ’€

Returns 0 if the fences have passed β€” slay, we're done βœ… β€” and an error for all other cases. Like, anything that isn't "yay the fences passed" is an error, periodt. Not me being dramatic, that's just literally what it says πŸ™ˆ

Ngl, "error for all other cases" is doing a lot of heavy lifting in that sentence, but that's the deal: 0 = good, everything else = not good. Vibe check failed, basically 😭

πŸ‘€ SEE ALSO πŸ‘€

The kernel file lives at ./drivers/gpu/drm/amd/amdgpu/amdgpu_fence.c β€” go read it, iykyk 🧚

And here's the whole fence friend group, all of them, every single one, because we don't leave anyone out of the group chat πŸ’œ:


✨ that's the whole page bestie, go forth and wait on those fences ✨

Source path: ./drivers/gpu/drm/amd/amdgpu Β· dated October 2026 Β· from the Kernel API Manual β€” mwah, bye, love u, drink water πŸ’–πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from