XDINO(6)
๐ XDINO ๐ (section 6 of the games manual, bestie)
okay so. picture this: it's a puzzle page, it lives in the Games Manual, and it's literally called xdino. it's giving "Dino X widgets" and it's iconic. that's the whole NAME situation. let's get into it ๐ฆ
โจ SYNOPSIS โจ
/usr/games/xdino [-geometry
[{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]]
[-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}]
[-{background|bg} {color}] [-{border|bd} {color}] [-face{0|1|2|3|4|5}
{color}] [-frame {color}] [-delay msecs] [-[no]sound] [-moveSound
{filename}] [-{font|fn} {fontname}] [-view {int}] [-{mode {int} | both}]
[-[no]orient] [-[no]practice] [-userName {string}] [-scoreFile
{filename}] [-scores] [-version]
no cap, that's the whole invocation. every bracket matters, bestie ๐
๐ธ DESCRIPTION ๐ธ
okay so the physical puzzle lore is REAL and you need it. the period 3 turning version โ that's where the points turn with 120 degree intervals โ is called a Triangle - 4 Cube - Dinosaur with colored dinosaurs printed on it. (or, if you're a solid-color girlie, Triangle - 4 Cube - 6 Colors, and yes, a 4 color and a 2 color version are also available with point oriented coloring.) it was manufactured by The International Puzzle & Games (Great Animation International Corporation). not a small indie operation. we love a legacy brand ๐
and the period 2 turning version โ where the edges turn with 180 degree intervals โ was suggested by Derek Bosch <bosch@sgi.com>. shoutout, king ๐
๐ฅ FEATURES ๐ฅ
the way this thing is packed with controls. let me walk you through it, bestie, because the muscle memory is the whole game.
mouse-leftbutton โ hold it to move a piece, and release it on a piece on the same face. the pieces will then turn towards wherever you let go. it's giving telekinesis but make it twisty โจmouse-center, or theP/pkeys โ toggle practice mode. (in practice mode the record should say"practice".) this is the one for learning moves and just messing around with zero stakes. lowkey the best mode fr frmouse-right, or theZ/zkeys โ randomize the puzzle. > heads up: this must be done first to set a new record. no randomize, no record. periodt.G/gโ read (get) a saved puzzle.W/wโ save (write) a puzzle.U/uโ undo a move.R/rโ redo a move.C/cโ clear the puzzle.S/sโ start the auto-solver. let the bot cook ๐คO/oโ toggle orient mode. and okay, in orient mode you don't just have to get all the faces the same color, you also have to orient the faces โ meaning you have to get the lines pointing the same direction. this adds complexity, (ever so slightly, there are only 2 possibilities), so yeah, there are 2 sets of records. two leaderboards, twice the main character energy ๐2,3,B, orbkeys (and NOT the keypad 2 or 3, bestie, read carefully) โ change modes to Period 2, Period 3, or Both.V/vโ change the view of the puzzle.>or.โ speed up the movement of pieces (not implemented). ๐<or,โ slow down the movement of pieces (not implemented). also ๐@โ toggle the sound.Escโ hide the program. sneaky link behavior, we support it ๐Q,q, orCTRL-Cโ kill the program. bye bestie ๐ซถ
๐ฎ the keypad situation
you can also move without the mouse, using the key pad or the arrow keys.
key pad is defined for the Dino2d as:
/ Counterclockwise
7 8 9 Upper Left, Up, Upper Right
^
4<5>6 Left, Clockwise, Right
v
1 2 3 Lower Left, Down, Lower Right
for other than Dino2d, you must use your intuition (is this a cop out or what?). the key pad is defined differently depending on which side of the cube your mouse is pointing at. so yeah, vibes-based navigation, iykyk ๐ง
๐ the modifier keys
- use the alt key plus the left mouse button, keypad, or arrow keys to move the center of the cube. (the 2 opposite corners do not move. they're just standing there. immovable. iconic.)
- use the shift keys plus the left mouse button, keypad, or arrow key to access "Period 2" turns from "Both" mode โ otherwise it assumes "Period 3" turning. edges turn in "Period 2" and corners turn in "Period 3". and the "Period 2" mode has extra cuts around the faces. spicy โจ
- use the control key plus the left mouse button, keypad, or arrow keys to move the whole cube. > this is not recorded as a turn. noted, because the record keeper is watching ๐
๐ the title format
the title is in the following format (non-motif non-opengl version):
xdino{2|3}d<dimension>.{2|3|both<turning modes>}: (<Number of moves>/{<Record number of moves> <user name>|"NEVER noaccess"|"practice"}) - <Comment>
if there is no record of the current puzzle, it displays "NEVER noaccess". cold. brutal. honest. ๐ญ
๐ OPTIONS ๐
every single one, bestie, no skipping. here we go:
-geometry {+|-}X{+|-}Yโ sets the initial position of the dino window (resource name"geometry").-display host:dpyโ specifies the X server to contact.-[no]monoโ lets you display the dino window on a color screen as if it were monochrome (resource name"mono").-[no]{reverse|rv}โ lets you see the dino window in reverse video (resource name"reverseVideo").-{foreground|fg} colorโ specifies the foreground of the dino window (resource name"foreground").-{background|bg} colorโ specifies the background of the dino window (resource name"background").-{border|bd} colorโ specifies the border color of the pieces in the dino window (resource name"borderColor").-face{0|1|2|3|4|5} <color>โ lets you change the color of a face (resource name"faceColorN"). in mono-mode, color is represented as the first letter of the color name. on the 2-D version, the faces are ordered top to bottom and left to right on the"t"configuration. the"+-"configuration is physically consistent with the former, so it is ordered"0, 1, 2, 3, 5, 4". if you has two colors that begin with the same letter you should have one in uppercase and one in lowercase to distinguish them in mono-mode. you can change the colors of the faces to make a stupid cube (i.e. all White or in mono-mode all"W"). > unfortunately, it will not normally say its solved when its randomized. this would be cheating. and we don't cheat in this house ๐ซ-frame colorโ specifies the color of the frame (resource name"frameColor").-delay msecsโ specifies the number of milliseconds it takes to move pieces(1-50)(resource name"delay").-[no]soundโ specifies if sliding pieces should make a sound or not (resource name"sound").-moveSound filenameโ specifies the file for the move sound for the twisting of the puzzle (resource name"moveSound").-{font|fn} ontnameโ specifies the font that will be used (resource name"font").-view <int>โ lets you change the view of the cube for OpenGL with choice of 4 views (resource name"int").-mode <int>โ lets you set the turning mode (resource name"mode").-bothโ lets you set the turning mode to both period 2 and period 3 (resource name"mode"set at 4).-[no]orientโ lets you access the oriented mode (resource name"orient").-[no]practiceโ lets you access the practice mode (resource name"practice").-userName stringโ specifies the user name for any records made, or else it will get your login name (resource name"userName").-scoreFile filenameโ specify an alternative score file (resource name"scoreFile").-scoresโ lists all the recorded scores and then exits.-versionโ tells you what version of xdino you have.
๐ RECORDS ๐
you must randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it is solved after a get or an auto-solve. the scoreboard does not play games. it will clock you. ๐
๐พ SAVE FORMAT ๐พ
here is the format for the xdino configuration, starting position, and the movement of its pieces. buckle up, this part is nerdy and we love it for that ๐
Dino2d with default colors, not randomized:
0 R Red
1 2 3 B Y G Blue, Yellow, Green
4 W White
5 O Orange
then the following:
mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
orient: 0-1 <O false, 1 true; if 1 then lines on pieces are to be oriented>
practice: 0-1 <0 false, 1 true>
moves: 0-MAXINT <total number of moves>
startingPosition: <2 dimensional array of face and edge position,
each face 4 edge pieces, if orient mode then orientation number
follows face number: 0 up, 1 right, 2 down, and 3 left>
this is then followed by the moves, starting from 1.
move #: <direction> <style> <control> <face> <edge>
each turn is with respect to a corner on a face. the edges start at the top and work clockwise.
- Direction is represented as
0upper right,1lower right,2lower left,3upper left,5clockwise,7counterclockwise,8up,9right,10down, and11left. - Style is represented as
0,1, or2โ0if just a corner is rotated,1if the center of the cube is moved, and2if a period 2 twist. - Control is represented as
0or1โ1if the whole cube is moved at once (here the edge does not matter),0if not. the xdino record keeper does not count a control move as a move, but here we do. ๐
๐ REFERENCES ๐
- International Puzzles & Games Catalog
๐ SEE ALSO ๐
X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xbevel(6), xabacus(6)
the whole puzzle family came out to support. we stan a supportive franchise ๐
ยฉ๏ธ COPYRIGHTS ยฉ๏ธ
ยฎ Copyright 1995-2024, David A. Bagley
๐ BUG REPORTS AND PROGRAM UPDATES ๐
send bugs (or their reports, or fixes) to the author:
David A. Bagley, <bagleyd AT verizon.net>
the latest version is currently at:
https://www.sillycycle.com/puzzles.html
http://www.ibiblio.org/pub/Linux/games/strategy/
and that's the whole page, bestie ๐ this was V8.8.4, dated 15 Aug 2024 โ so go twist a dino, randomize first, and don't you dare let the scoreboard catch you cheating. slay ๐โจ
๐ฆ where this page comes from
- debian trixie: xmpuzzles 8.8.7+ds-2 ยท MIT
- ubuntu questing: xmpuzzles 8.8.7+ds-2
- ubuntu resolute: xmpuzzles 8.9.0+ds-1 ยท MIT
- ubuntu stonking: xmpuzzles 8.9.4+ds-1 ยท MIT
- Copyright 1995 - 2024 David A. Bagley
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms