XCUBES(6)
๐ XCUBES โ like, the cubes X widget, bestie ๐
okay so this is the manual for xcubes, a game in the games manual, and honestly? it's giving iconic. sit down, grab a strawberry ๐, and let's get into it.
โจ NAME โจ
xcubes โ Cubes X widget ๐
๐ SYNOPSIS ๐
/usr/games/xcubes [-geometry
[{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]]
[-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}]
[-{background|bg} {color}] [-block {color}] [-text {color}] [-frame
{color}] [-[no]stippleFrame] [-[no]install] [-picture {filename}]
[-delay msecs] [-[no]sound] [-bumpSound {filename}] [-dripSound
{filename}] [-{font|fn} {fontname}] [-size{X|Y|Z} {int}] [-base {int}]
[-userName {string}] [-scoreFile {filename}] [-scores] [-version]
๐ง DESCRIPTION ๐ง
A 3D sliding block puzzle, no cap. The cubes it shows you are flattened out on the plane, which is a whole vibe.
If the Blocks Z slider is greater than 1, then each group of boxes is a layer of the puzzle. If the Blocks Z slider = 1, then this is a simple 15 tile puzzle. And fun fact for your notes app: the 15 puzzle was originally made around 1880 by Noyes Chapman (the 14-15 puzzle of Sam Loyd was made soon after). History lesson served ๐ .
Similar 3D puzzles include BloxBox; Qrazy Qube (2x2x2) by P. Hein of Denmark and Varikon Box 'L (3x3x3) (Hungary) and Mad Marbles (3x3x3) by Toys & Games International USA. Obsessed with the range, honestly.
๐ธ FEATURES ๐ธ
Click "mouse-left" button to move a block. Clicks on a space, or clicks on blocks that are not in line with a space, will not move the blocks. Notice, one can move more than one block at a time by clicking on the block farthest from the space but still in line with the space. Since you only have a 2-D screen, the next level down is either the box to the right of the current box or the bottom of the current box. so real.
Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle. ๐งน
Press "G" or "g" keys to read (get) a saved puzzle.
Press "W" or "w" keys to save (write) a puzzle.
Press "U" or "u" keys to undo a move. lifesaver behavior.
Press "R" or "r" keys to redo a move.
Press "Z" or "z" keys to randomize the puzzle. New records can only be set from a cleared state. ๐
Press "S" or "s" keys to start the auto-solver. Only works where x=1 or y=1 or z=1. (she's picky, we respect it)
Press "I" or "i" keys to move a block in.
Press "O" or "o" keys to move a block out.
Press ">" or "." keys to speed up the movement of blocks. ๐โโ๏ธ
Press "<" or "," keys to slow down the movement of blocks. ๐ข
Press "@" key to toggle the sound. ๐
Press "Esc" key to hide program. ๐
Press "Q", "q", or "CTRL-C" keys to kill program.
Use the key pad or arrow keys to move without the mouse. Key pad is defined for Cubes as:
/ Out
8 Up
^
4<5>6 Left, In, Right
v
2 Down
The control key allows you to change the complexity of xcubes. Hold down control key and use the keypad or arrow keys to reduce or enlarge puzzle complexity.
The title is in the following format (non-motif version):
xcubes: <Number of columns>x<Number of rows>x<Number of stacks> @
(<Number of moves>/{<Record number of moves> <user name>|"NEVER
noaccess"}) - <Comment>
If there is no record of the current puzzle, it displays "NEVER noaccess". not her being dramatic about it ๐ญ
๐ OPTIONS ๐
-geometry {+|-}X{+|-}Yโ This option sets the initial position of the cubes window (resource name "geometry").-display host:dpyโ This option specifies the X server to contact.-[no]monoโ This option allows you to display the cubes window on a color screen as if it were monochrome (resource name "mono").-[no]{reverse|rv}โ This option allows you to see the cubes window in reverse video (resource name "reverseVideo").-{foreground|fg} colorโ This option specifies the foreground of the cubes window (resource name "foreground").-{background|bg} colorโ This option specifies the background of the cubes window (resource name "background").-block colorโ This option specifies the block color of the blocks in the cubes window (resource name "blockColor").-text colorโ This option specifies the text color of the blocks in the cubes window (resource name "textColor").-frame colorโ This option specifies the color of the frame (resource name "frameColor").-[no]stippleFrameโ This option allows you to toggle the frame stippling (resource name "stippleFrame").-[no]installโ This option specifies if the colormap should be installed or not (resource name "install").-picture filenameโ This option specifies the file for the picture (resource name "picture").-delay msecsโ This option specifies the number of milliseconds it takes to move a block or a group of blocks one space (1-50) (resource name "delay").-[no]soundโ This option specifies if a sliding block should make a sound or not (resource name "sound").-bumpSound filenameโ This option specifies the file for the bump sound for the sliding of the tiles (resource name "bumpSound").-dripSound filenameโ This option specifies the file for the drip sound for the dropping or raising of the tiles (resource name "dripSound").-{font|fn} ontnameโ This option specifies the font that will be used (resource name "font"). (yes it really saysontname, that's the page's own typo, i'm just the messenger ๐ซถ)-size{X|Y|Z} <int>โ This option allows you to change the number of cubes in a row, column, or stack (resource name "sizeX", "sizeY", "sizeZ").-base intโ This option specifies the base used in cubes (default is base 10) (resource name "base").-userName stringโ This option specifies the user name for any records made or else it will get your login name (resource name "userName").-scoreFile filenameโ Specify an alternative score file (resource name "scoreFile").-scoresโ This option lists all the recorded scores and then exits.-versionโ This option tells you what version of xcubes you have.
๐ RECORDS ๐
You must randomize or clear the puzzle before a record is set, otherwise an assumption of cheating is made if it is solved after a get or an auto-solve. they WILL clock you ๐
๐พ SAVE FORMAT ๐พ
Here is the format for the xcubes configuration, starting position, and the movement of its pieces.
sizeX: 1-8 <number of columns of blocks>
sizeY: 1-8 <number of rows of blocks>
sizeZ: 1-8 <number of blocks in a stack>
moves: 0-MAXINT <total number of moves>
startingPosition: <array of block positions where 0 is the empty
space>
This is then followed by the moves, starting from 1.
move #: <direction>
Direction is represented as 0 up, 1 right, 2 down, 3 left, 4 in, and 5 out.
๐ REFERENCES ๐
L. E. Horden, Sliding Piece Puzzles (Recreations in Mathematics Series), Oxford University Press 1986, pp 1, 157-159.
Jerry Slocum & Jack Botermans, Puzzles Old & New (How to Make and Solve Them), University of Washington Press, Seattle, 1987, pp 126, 127.
๐ฆ SEE ALSO ๐ฆ
X(1), xtriangles(6), xhexagons(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6), xbevel(6), xabacus(6)
(the whole friend group showed up, we love a crossover โจ)
ยฉ๏ธ COPYRIGHTS ยฉ๏ธ
ยฎ Copyright 1994-2024, David A. Bagley
๐ BUG REPORTS AND PROGRAM UPDATES ๐
Send bugs (or their reports, or fixes) to the author:
David A. Bagley, <bagleyd AT verizon.net>
The latest version is currently at:
https://www.sillycycle.com/puzzles.html
http://www.ibiblio.org/pub/Linux/games/strategy/
and that's the whole page, bestie ๐ this is V8.8.4, dated 15 Aug 2024 โ go solve a cube, you've got this, main character energy only ๐ฅ๐ง๐
๐ฆ where this page comes from
- debian trixie: xmpuzzles 8.8.7+ds-2 ยท MIT
- debian trixie: xpuzzles 8.8.7+ds-2 ยท MIT
- ubuntu questing: xmpuzzles 8.8.7+ds-2
- ubuntu questing: xpuzzles 8.8.7+ds-2
- ubuntu resolute: xmpuzzles 8.9.0+ds-1 ยท MIT
- ubuntu resolute: xpuzzles 8.9.0+ds-1 ยท MIT
- ubuntu stonking: xmpuzzles 8.9.4+ds-1 ยท MIT
- ubuntu stonking: xpuzzles 8.9.4+ds-1 ยท MIT
- Copyright 1994 - 2024 David A. Bagley
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms