BARREL(6)

๐Ÿ“ฆ
version 8.9.4 ยท 2 versions
, in debian trixie, ubuntu questing, ubuntu resolute, ubuntu stonking

โœจ BARREL(6) โœจ

ok bestie so this is the manual for xbarrel, straight out of the Games Manual โ€” it's the Barrel X widget and she is a whole vibe ๐Ÿ’–


๐ŸŒธ NAME ๐ŸŒธ

xbarrel โ€” Barrel X widget, your new hyperfixation ๐ŸŽ€


๐Ÿ’… SYNOPSIS ๐Ÿ’…

/usr/games/xbarrel [-geometry
[{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]]
[-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}]
[-{background|bg} {color}] [-{border|bd} {color}] [-face{0|1|2|3|4|5}
{color}] [-tile {color}] [-frame {color}] [-no]stippleFrame]
[-[no]install] [-picture {filename}] [-delay msecs] [-[no]sound]
[-bumpSound {filename}] [-moveSound {filename}] [-{font|fn} {fontname}]
[-[no]orient] [-[no]pairs] [-[no]practice] [-base {int}] [-userName
{string}] [-scoreFile {filename}] [-scores] [-version]

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

So the Barrel, aka the Billion Barrel, aka the Wonderful Barrel (and sometimes spotted in the wild as the Cylinder Puzzle) is of Japanese origin ๐Ÿ‡ฏ๐Ÿ‡ตโœจ

The puzzle contains 23 beads of 6 different colors. 4 each of 5 different colors arranged in 5 rows, plus 3 black beads making 3 rows one unit longer. A system of plungers slide all three of the long rows left and right. Two of the plungers sit together and the other (the middle plunger) is separate from the other two. There are 2 separate wheels or disks that rotate about the center axis. no cap, it's giving engineering ๐Ÿ’€


โœจ FEATURES โœจ

Press "mouse-left" button to move a tile. Release "mouse-left" button in the same row would move the tile towards the space (unless there is no space in that row). Release on a different row will move the tiles up or down. ๐Ÿ–ฑ๏ธ

Click "mouse-center", or press "P" or "p" keys to toggle the practice mode (in practice mode the record should say "practice"). This is good for learning moves and experimenting. ๐Ÿงช

Click "mouse-right", or press "Z" or "z" keys, to randomize the puzzle (this must be done first to set a new record). ๐ŸŽฒ

Press "G" or "g" keys to read (get) a saved puzzle. ๐Ÿ“–

Press "W" or "w" keys to save (write) a puzzle. โœ๏ธ

Press "U" or "u" keys to undo a move. โ†ฉ๏ธ

Press "R" or "r" keys to redo a move. โ†ช๏ธ

Press "C" or "c" keys to clear the puzzle. ๐Ÿงผ

Press "S" or "s" keys to start the auto-solver. Only works where oriented is off. ๐Ÿค–

Press "O" or "o" keys to toggle the orient mode. Slightly more challenging on (default is off). ๐Ÿงญ

Press "I" or "i" keys to toggle the pairs mode. All the tiles rotate in pairs. This is considerably more challenging on (default is on). ๐Ÿ‘ฏ

Press ">" or "." keys to speed up the movement of tiles. โฉ

Press "<" or "," keys to slow down the movement of tiles. โช

Press "@" key to toggle the sound. ๐Ÿ”Š

Press "Esc" key to hide program. ๐Ÿ™ˆ

Press "Q", "q", or "CTRL-C" keys to kill program. ๐Ÿ’€

Use the key pad or arrow keys to move without the mouse.

Key pad is defined for Barrel as:

  8     Up
  ^
4< >6   Left, Right
  v
  2     Down

Use the shift key and the up or down arrow keys to rotate all the tiles. ๐Ÿ”„

Use the control key and the keypad or arrow keys to reduce or enlarge the complexity of the puzzle. ๐ŸŽš๏ธ

The title is in the following format (non-motif version):

xbarrel: {norm|ind<control of movement of pairs tiles>} @
(<Number of moves>/{<Record number of moves> <user name>|"NEVER
noaccess"|"practice"}) - <Comment>

Movement of tile pairs are either move together or independent. If there is no record of the current puzzle, it displays "NEVER noaccess". ๐Ÿ˜ญ


๐Ÿ’– OPTIONS ๐Ÿ’–

  • -geometry {+|-}X{+|-}Y โ€” This option sets the initial position of the barrel window (resource name "geometry"). ๐Ÿ“
  • -display host:dpy โ€” This option specifies the X server to contact. ๐Ÿ–ฅ๏ธ
  • -[no]mono โ€” This option allows you to display the barrel window on a color screen as if it were monochrome (resource name "mono"). ๐Ÿ–ค๐Ÿค
  • -[no]{reverse|rv} โ€” This option allows you to see the barrel window in reverse video (resource name "reverseVideo"). ๐Ÿ”„
  • -{foreground|fg} color โ€” This option specifies the foreground of the barrel window (resource name "foreground"). ๐ŸŽจ
  • -{background|bg} color โ€” This option specifies the background of the barrel window (resource name "background"). ๐ŸŽจ
  • -{border|bd} color โ€” This option specifies the border color of the tiles in the barrel window (resource name "orderColor"). ๐Ÿ–Œ๏ธ
  • -face{0|1|2|3|4|5} <color> โ€” This option allows you to change the color of a face (resource name "faceColorN"). In mono-mode, color is represented as the first letter of the color name. The 0th face is the last face face on barrel because I wanted that one to remain white by default when there are more or ๐Ÿ˜ต๐Ÿ’ซ
  • -tile color โ€” This option specifies the tile color of the tiles in the barrel window (resource name "tileColor"). less faces. ๐Ÿงฉ
  • -frame color โ€” This option specifies the color of the frame (resource name "frameColor"). ๐Ÿ–ผ๏ธ
  • -[no]stippleFrame โ€” This option allows you to toggle the frame stippling (resource name "stippleFrame"). โœจ
  • -[no]install โ€” This option specifies if the colormap should be installed or not (resource name "install"). ๐ŸŽ›๏ธ
  • -picture filename โ€” This option specifies the file for the picture (resource name "picture"). ๐Ÿž๏ธ
  • -delay msecs โ€” This option specifies the number of milliseconds it takes to move a tile or a group of tiles one space (1-50) (resource name "delay"). โฑ๏ธ
  • -[no]sound โ€” This option specifies if a sliding tile should make a sound or not (resource name "sound"). ๐Ÿ””
  • -bumpSound filename โ€” This option specifies the file for the bump sound for the sliding of the tiles (resource name "bumpSound"). ๐Ÿ’ฅ
  • -moveSound filename โ€” This option specifies the file for the move sound for the twisting of the puzzle (resource name "moveSound"). ๐ŸŒ€
  • -{font|fn} ontname โ€” This option specifies the font that will be used (resource name "font"). ๐Ÿ”ค
  • -[no]orient โ€” This option allows you to access the oriented mode (resource name "orient"). ๐Ÿงญ
  • -[no]pairs โ€” This option allows you to access the pairs rigid mode (resource name "pairs"). ๐Ÿ‘ฏ
  • -[no]practice โ€” This option allows you to access the practice mode (resource name "practice"). ๐Ÿงช
  • -base int โ€” This option specifies the base used (default is base 10) (resource name "base"). ๐Ÿ”ข
  • -userName string โ€” This option specifies the user name for any records made or else it will get your login name (resource name "userName"). ๐Ÿชช
  • -scoreFile filename โ€” Specify an alternative score file (resource name "scoreFile"). ๐Ÿ“
  • -scores โ€” This option lists all the recorded scores and then exits. ๐Ÿ†
  • -version โ€” This option tells you what version of xbarrel you have. โ„น๏ธ

๐Ÿ‘‘ RECORDS ๐Ÿ‘‘

You must randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it is solved after a get. ๐Ÿ˜ณ no shortcuts bestie, we see you

๐ŸŽ€ SAVE FORMAT ๐ŸŽ€

Here is the format for the xbarrel configuration, starting position, and the movement of its pieces.

pairs: 0-1 <0 false, 1 true; if 1 then pairs of rings move
together>
orient: 0-1 <0 false, 1 true; if 1 then chain linked in order>
moves: 0-MAXINT <total number of moves>

startingPosition: <array of tile positions where 0 is the empty
space>

This is then followed by the moves, starting from 1.

move #: <direction> <tile> <shift>

Direction is represented as 0 up, 1 right, 2 down, and 3 left.

Tile is the column of tile.

Shift is represented as 0 or 1, 1 if the whole puzzle is moved at once (here Tile does not matter), 0 if not. The xbarrel record keeper does not count a control move as a move, but here we do. ๐Ÿ’…


๐Ÿ“š REFERENCES ๐Ÿ“š

L. E. Horden, Sliding Piece Puzzles (Recreations in Mathematics Series), Oxford University Press 1986, Plate X.

James G Nourse, The Simple Solutions to Cubic, Puzzles, Bantam Books, New York, November 1981, pp 25-42.

John Ewing & Czes Kosniowski, Puzzle it Out: Cubes Groups and Puzzles, Cambridge University Press, New York, 1982, pp 50-54?


๐Ÿซถ SEE ALSO ๐Ÿซถ

X(1), xcubes(6), xtriangles(6), xhexagons(6), xmlink(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6), xbevel(6), xabacus(6)

like it's a whole cinematic universe of puzzles fr fr ๐ŸŒˆ


ยฉ๏ธ COPYRIGHTS ยฉ๏ธ

ยฎ Copyright 1994-2024, David A. Bagley


๐Ÿ› BUG REPORTS AND PROGRAM UPDATES ๐Ÿ›

Send bugs (or their reports, or fixes) to the author:

David A. Bagley, <bagleyd AT verizon.net>

The latest version is currently at:

https://www.sillycycle.com/puzzles.html
http://www.ibiblio.org/pub/Linux/games/strategy/

ok that's the whole page bestie, go slay some beads ๐Ÿ’– this was V8.8.4 from 15 Aug 2024, living in the Games Manual as BARREL(6) โ€” periodt โœจ๐Ÿ‘‘๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from