XHEXAGONS(6)
๐ธ NAME ๐ธ
okay so bestie, meet xhexagons โ it's the Hexagons X widget ๐
that's literally it, that's the name, short, sweet, iconic, no notes. ๐
โจ SYNOPSIS โจ
/usr/games/xhexagons [-geometry
[{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]]
[-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}]
[-{background|bg} {color}] [-tile {color}] [-text {color}] [-frame
{color}] [-[no]stippleFrame] [-delay msecs] [-[no]sound] [-bumpSound
{filename}] [-{font|fn} {fontname}] [-size{X|Y} {int}] [-[no]corners]
[-base {int}] [-userName {string}] [-scoreFile {filename}] [-scores]
[-version]
like, that's the whole invocation, look at her go ๐ฆ
๐งฉ DESCRIPTION ๐งฉ
It's a sliding tile puzzle, bestie. A hexagonal version of the 15 puzzle. Not me getting emotional about puzzle lore but okay here we go:
- The 17 puzzle was conceived of by Alwin Vietor and marketed in 1885 in Germany as "Trilemma" with round pieces. ๐ญ iconic behavior
- Sam Cornwell rediscovered this in 1989 with "Clockblocks" of which 12 were numbered using hexagonal pieces.
- Also he produced a smaller 12 block puzzle with 9 that were numbered called "Ninefield".
- Also Bernhard Wiezorke came up with the similar 17 puzzle, "Hexafax, the New Fifteen Puzzle", in 1991 and a smaller 11 piece "Counterfax" of which 8 were numbered.
history class but make it hexagons ๐โจ
๐ฎ FEATURES ๐ฎ
corners mode: ON ๐ซถ
Press mouse-left button to move a tile, then release mouse-left button on a space. It will not move if blocked. One can only move one tile at a time. The only tiles that can be moved are the tiles next to both spaces. (yes it's restrictive, that's the point, she's a demanding queen ๐)
corners mode: OFF ๐
Click mouse-left button to move a tile. Notice that one can move more than one tile at a time by clicking on the tile farthest from the space but in line with the space. Clicks on the space, or clicks on tiles that are not in line with the space, will not move tiles.
the keys, aka the group chat shortcuts ๐
- Click
mouse-rightbutton, or pressCorckeys, to clear the puzzle. - Press
Gorgkeys to read (get) a saved puzzle. - Press
Worwkeys to save (write) a puzzle. - Press
Uorukeys to undo a move. - Press
Rorrkeys to redo a move. - Press
Zorzkeys to randomize the puzzle. New records can only be set from a cleared state. ๐ Sorskeys reserved for the auto-solver (not implemented). she's not ready yet bestie ๐- Press
Mormkeys to toggle corners mode. (Default is on). - Press
>or.keys to speed up the movement of tiles. - Press
<or,keys to slow down the movement of tiles. - Press
@key to toggle the sound. ๐ฅ - Press
Esckey to hide program. - Press
Q,q, orCTRL-Ckeys to kill program.
no mouse? no problem, use the keypad or arrow keys ๐ง
Key pad is defined for Hexagons as:
7 9 Upper Left, Upper Right
^
4< >6 Left, Right
v
1 3 Lower Left, Lower Right
The control key allows you to change the complexity of xhexagons. Hold down control key and use the keypad or arrow keys to reduce or enlarge puzzle complexity. โจ
the title bar, formatted for your viewing pleasure ๐
The title is in the following format (non-motif version):
xhexagons: <size> @ (<Number of moves>/{<Record number of moves>
<user name>|"NEVER noaccess"}) - <Comment>
If there is no record of the current puzzle, it displays "NEVER noaccess". sad girl hours ๐ญ
๐ OPTIONS ๐
-geometry {+|-}X{+|-}Yโ This option sets the initial position of the hexagons window (resource name "geometry").-display host:dpyโ This option specifies the X server to contact.-[no]monoโ This option allows you to display the hexagons window on a color screen as if it were monochrome (resource name "mono").-[no]{reverse|rv}โ This option allows you to see the hexagons window in reverse video (resource name "reverseVideo").-{foreground|fg} colorโ This option specifies the foreground of the hexagons window (resource name "foreground").-{background|bg} colorโ This option specifies the background of the hexagons window (resource name "background").-tile colorโ This option specifies the tile color of the tiles in the hexagons window (resource name "tileColor").-text colorโ This option specifies the text color of the tiles in the hexagons window (resource name "textColor").-frame colorโ This option specifies the color of the frame (resource name "frameColor").-[no]stippleFrameโ This option allows you to toggle the frame stippling (resource name "stippleFrame").-delay msecsโ This option specifies the number of milliseconds it takes to move a tile or a group of tiles one space (1-50) (resource name "delay").-[no]soundโ This option specifies if a sliding tile should make a sound or not (resource name "sound").-bumpSound filenameโ This option specifies the file for the bump sound for the sliding of the tiles (resource name "bumpSound").-{font|fn} ontnameโ This option specifies the font that will be used (resource name "font").-size{X|Y} <int>โ This option allows you to change the number of hexagons in a row or column (resource names "sizeX", "sizeY").-cornersโ This option specifies the mode where movement is very restrictive (resource name "corners").-nocornersโ This option specifies the mode where movement is very easy (resource name "corners").-base intโ This option specifies the base used (default is base 10) (resource name "base").-userName stringโ This option specifies the user name for any records made or else it will get your login name (resource name "userName").-scoreFile filenameโ Specify an alternative score file (resource name "scoreFile").-scoresโ This option lists all the recorded scores and then exits.-versionโ This option tells you what version ofxhexagonsyou have.
๐ RECORDS ๐
You must randomize or clear the puzzle before a record is set, otherwise an assumption of cheating is made if it is solved after a get. ๐ no cap, they will know.
๐ SAVE FORMAT ๐
Here is the format for the xhexagons configuration, starting position, and the movement of its pieces.
corners: 0-1 <0 false, 1 true; if 0 then hexagon corners are all
snipped>
sizeX: 1-10 <number of columns of tiles>
sizeY: 1-10 <number of rows of tiles>
moves: 0-MAXINT <total number of moves>
startingPosition: <array of tile positions where 0 is the empty
space for the HIGH hexagon and -1 is the empty space for the LOW
hexagon (if present)>
This is then followed by the moves, starting from 1.
move #: <direction>
Direction is represented as 0 upper right, 1 right, 2 lower right, 3 lower left, 4 left, and 5 upper left. ๐งญ
๐ REFERENCES ๐
- Dieter Gebhardt, "From Trilemma to Counterfax", CFF 53, October 2000, pp 8-10.
- Sam Cornwell, "Ninefield: a Sliding Block Puzzle", CFF 57, March 2002, pp 4-5.
- Dieter Gebhardt, "Ninefield Revisited", CFF 58, July 2002, p 21.
- Bernhard Wiezorke, "Hexafax, the New Fifteen Puzzle" brochure
(the citations are giving academic baddie ๐โจ)
๐ SEE ALSO ๐
X(1), xcubes(6), xtriangles(6), xmlink(6), xbarrel(6), xpanex(6), xmball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6), xbevel(6), xabacus(6)
the whole friend group fr fr ๐ซถ
ยฉ๏ธ COPYRIGHTS ยฉ๏ธ
ยฎ Copyright 1994-2024, David A. Bagley
๐ BUG REPORTS AND PROGRAM UPDATES ๐
Send bugs (or their reports, or fixes) to the author:
David A. Bagley, <bagleyd AT verizon.net>
The latest version is currently at:
https://www.sillycycle.com/puzzles.html
http://www.ibiblio.org/pub/Linux/games/strategy/
bestie if you find a bug, tell him, he's literally asking, don't gatekeep ๐
and that's the whole page!! this is xhexagons from the Games Manual, version V8.8.4, dated 15 Aug 2024 โ periodt, slay, go solve a hexagon puzzle, i'm obsessed ๐โจ๐
๐ฆ where this page comes from
- debian trixie: xmpuzzles 8.8.7+ds-2 ยท MIT
- debian trixie: xpuzzles 8.8.7+ds-2 ยท MIT
- ubuntu questing: xmpuzzles 8.8.7+ds-2
- ubuntu questing: xpuzzles 8.8.7+ds-2
- ubuntu resolute: xmpuzzles 8.9.0+ds-1 ยท MIT
- ubuntu resolute: xpuzzles 8.9.0+ds-1 ยท MIT
- ubuntu stonking: xmpuzzles 8.9.4+ds-1 ยท MIT
- ubuntu stonking: xpuzzles 8.9.4+ds-1 ยท MIT
- Copyright 1994 - 2024 David A. Bagley
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms