WOLFMP(6)
π WOLFMP(6) β Return to Castle Wolfenstein multi-player π
okay bestie, gather round, because this one is a Games Manual classic and we're about to get into it π the manual page is literally called WOLFMP(6) and it's giving "I shoot people for a living but make it 2001" energy. no cap.
β¨ NAME β¨
wolfmp β Return to Castle Wolfenstein multi-player π¦
πΈ SYNOPSIS πΈ
wolfmp [-h|--help] [-q|--quiet] [+set option value]... [+command] ...
π DESCRIPTION π
wolfmp runs the multi-player version of the first-person shooter Return to Castle Wolfenstein. that's it, that's the whole vibe. you and the girlies, one castle, zero chill. π₯
π OPTIONS π
The wrapper script used for RTCW in Debian accepts these options, and yes we're listing every single one, periodt:
-h,--helpβ Display a short help summary. it's giving "I got lost, help a sister out" π-q,--quietβ Disable all output. not a single peep. silent. lowkey iconic. π€«
Any console command can also be prefixed with + and used as a command-line option (press Shift+Esc to access the in-game console), including:
+set option valueβ Set an option (see below for some options) β¨+connect server[:port]β Connect to a server π
π Options that can be set with +set π
note that this is not a full list! it's just the ones the manpage is showing off. don't come for me, I'm just the messenger. π
r_fullscreen <bool>β1: Play in fullscreen mode;0: Play in window mode. main character energy vs. windowed gremlin energy, your call π«Άr_mode <num>β Sets the screen resolution mode. Setnumto-1to use a customized resolution set viar_customheightandr_customwidth, or-2to use your normal desktop resolution. yes, negative numbers, we love a plot twist πr_customwidth <pixels>β Usepixelsas width ifr_modeis set to-1.r_customheight <pixels>β Usepixelsas height ifr_modeis set to-1.
π¦ FILES π¦
~/.wolf/mainβ Configuration and state for RTCW. that's where all your little secrets live, bestie π
π§ ENVIRONMENT π§
The wrapper script used to launch RTCW allows it to be debugged by setting environment variables. yes we're getting technical, and yes it still slays.
RTCW_DEBUGGER=commandβ A debugger or other prefix to prepend to the RTCW command line, such asstrace; overridden byRTCW_BACKTRACEπ©ΊRTCW_BACKTRACE=1β Usegdb(1)to get a backtrace if RTCW crashes (thegdbpackage must be installed for this to work). so like, when it absolutely eats it, this is the receipts π₯
π SEE ALSO π
wolfded(6), wolfsp(6), /usr/share/doc/rtcw
go read those too, we support a well-rounded education β¨
π AUTHOR π
RTCW multi-player was written by Gray Matter Studios, Nerve Software and id Software. The engine used is iortcw, maintained by the ioquake3 and iortcw communities.
This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> and Simon McVittie <smcv@debian.org>, for the Debian project (but may be used by others).
okay that's the whole page, you're fully educated, go frag some people π
β¨ and if you ever wanna know when this little masterpiece was born β it's stamped 2014-12-30, and it comes to you straight from the Games Manual section of the WOLFMP(6) page itself. mwah, love you, bye ππ¦π
π¦ where this page comes from
- debian trixie: rtcw 1.51.c+dfsg1-7+b1
- ubuntu noble: rtcw 1.51.c+dfsg1-7build2
- ubuntu questing: rtcw 1.51.c+dfsg1-7build2
- ubuntu resolute: rtcw 1.51.c+dfsg1-8
- ubuntu stonking: rtcw 1.51.c+dfsg1-10
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms