SD2-ACCC(6)

πŸ“¦ version 2.4.2, in fedora 43, fedora 44, nixos 26.05, nixpkgs unstable

πŸ’– sd2-accc(6) β€” Speed Dreams 2 multi-layer generator for tracks πŸ’–

okay bestie, sit down, hydrate, and let me tell you about sd2-accc β€” it lives in section 6 (Games) of the Speed Dreams 2 manuals, and it is literally the glow-up artist for your track models. no cap.


✨ SYNOPSIS ✨

sd2-accc [option] <input .ac file> < output .acc file> [dist] [-order order-string]

🌸 DESCRIPTION 🌸

so sd2-accc is here to add multi-texturing to track models that were built in the native Ac3d file format. that's the whole vibe. it's giving "make it fancy," and honestly? iconic. πŸŽ€


πŸ’… OPTIONS πŸ’…

grab a snack, there's a lot, but we're going through every single one because we don't skip. πŸ“

  • -strip β€” stripify any ac3d output models. simple. clean. slay.
  • +o β€” ac3d to ac3d: the result file is optimized in using groups by zone of track. the track must be named TKMNxxx, and dist is used to determine the distance of the objects. ✨
  • +om β€” ac3d to ac3d: the result is a vertex merged unique obj for smooth. car only, bestie. πŸš—
  • -o β€” ac3d to obj.
  • +s β€” ac3d to ac3d with strips (used for cars). πŸš—
  • +es -angle-of-smooth β€” ac3d to ac3d with strips (used for cars) and extended ac3d file output (computed normals). the angle is in degrees, for example: +es 80.0 clkdtm_o.ac clkdtm.ac β€” and the output file will also contain the secondary textcoord for the env sliding. the way it does the extra textcoord?? obsessed. 😭
  • +et β€” ac3d to ac3d with triangles (used for cars) and extended ac3d file output (normals normals).
  • +etn β€” ac3d to ac3d with triangles no split and extended ac3d file output (normals normals).
  • +shad β€” ac3d to ac3d with triangles, create a new ac3d file used for track shading. it's a vertical mapping of a single texture. πŸŽ€
  • -order order-string β€” only used with +es, +s and +et. orderstring is the order of the objects during the save, for example: HB;OB;OBM is the names of the objet separate by a semicolon. for imported NFS cars the object name HB must be used instead of: HB. (yes that sentence is exactly as cursed as it looks, but that's the manpage's energy, not mine πŸ’€)
  • -g output filename β€” for grouping multilayer ac3d track.
  • -l0 input filename β€” the base geometry.
  • -l1 input filename β€” the base geometry map-tiled.
  • -l2 input filename β€” the base geometry skids/and grass details. 🌱
  • -l3 input filename β€” the base geometry shadows.
  • -d3 val β€” the max distance of groups in tkmn.
  • -d2 val β€” the distance of group 2 in tkmn.
  • -d1 val β€” the distance of group 1 in tkmn.
  • -S val β€” the distance of splitting for TERRAIN* objects.
  • -es β€” for extended ac3d file format for strips.
  • -nts β€” no texture split (for debug). πŸ”

πŸ‘‘ LICENSE πŸ‘‘

sd2-accc is licensed under the GNU General Public License, version 2 or later. periodt.


The Speed Dreams Team. 🫢


🌈 AUTHOR 🌈

This manual page was written by Jean-Philippe Meuret <pouillot@users.sourceforge.net>, based on TORCS 1.2.2 version by Rudy Godoy <rudy@kernel-panik.org>, for the Debian project ; of course, it may be used by any other. giving credit where credit is due, always. πŸ’œ


πŸ’€ BUG REPORTS πŸ’€

In case you discover a bug (sure you won't ;-), please report it here:

http://sourceforge.net/p/speed-dreams/tickets/

of course after checking that it is not already filed. bestie, please do the check first, we're not out here duplicating tickets. πŸ™ˆ


πŸ”₯ SEE ALSO πŸ”₯


okay that's the whole thing, you're officially a sd2-accc girlie now. πŸ’– this was Speed Dreams 2.x, and the page is dated March 201 (yes, it got cut off in the footer, and I'm not about to gaslight you by finishing the year myself β€” we keep the facts exactly as they are ✨). go forth and multi-texture, bestie. mwah. πŸ’…πŸŽ€

πŸ“¦ where this page comes from