SPEED-DREAMS-2(6)

πŸ“¦ version 2.4.2, in fedora 43, fedora 44, nixos 26.05, nixpkgs unstable

okay so hi bestie πŸ’– you just found the manual page for speed-dreams-2, and it lives in section 6, aka the Games section, iykyk. no cap, this one's a whole 3D racing simulator and it is about to become your entire personality. let's go 🌸


✨ NAME ✨

speed-dreams-2 β€” High-quality 3D racing cars simulator game based on Open GL πŸŽοΈπŸ’¨


🏁 SYNOPSIS 🏁

like, here's the whole shape of the thing, bestie:

speed-dreams-2  [-v|--version] [-h|--help]
                [-l|--localdir <dir path>] [-L|--libdir <dir path>]
                [-B|--bindir <dir path>] [-D|--datadir <dir path>]
                [-e|--tracelevel <integer>] [-t|--tracestream
stdout|stderr|<file name>]
                [-m|--hardmouse]
                [-s|--startrace <race name> [-x|--textonly] ]

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so Speed Dreams is a Motorsport Simulator, and it features high-quality 3D graphics and an accurate physics engine, and both of those are out here targeting maximum realism. it's giving serious main character energy πŸ˜­πŸ‘‘

it was initially forked from TORCS, and it has now reached a clearly higher realism level in visual and physics simulation β€” and the way it got there is thanks to its active development team and its growing community 🫢

what it's mainly aiming for:

  • implement exciting new features, cars, tracks and AI opponents, so the game is more enjoyable for the player
  • while constantly pushing forward visual and physics realism ✨

it's also intended for any research, study or teaching activity around physics and AI β€” which it can do thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base πŸ’œ

and because everything is open in Speed Dreams, you can also:

  • tweak your favorite car physics setup
  • create a brand new car model
  • or simply design a new shinning livery for an existing one
  • and even create an entire new track with its landscape
  • or simply improve an existing one

And even more ... πŸ™ˆ


πŸ’… OPTIONS πŸ’…

  • -h, --help β€” shows you a short manual about options πŸ“–
  • -v, --version β€” shows the actual game version, so you know exactly which era of slay you're running ⭐
  • -l, --localdir local dir β€” sets the run-time user settings folder. default is ~/.speed-dreams-2, unless you're not using the default CMake configuration for building πŸŽ€
  • -L, --libdir lib dir β€” sets the run-time library folder. default is /usr/local/lib[64]/games/speed-dreams-2, unless you're not using the default CMake configuration for building πŸ¦‹
  • -D, --datadir data dir β€” sets the run-time data folder. default is /usr/local/share/games/speed-dreams-2, unless you're not using the default CMake configuration for building 🌸
  • -B, --bindir bin dir β€” sets the run-time binary data folder. default is /usr/local/games, unless you're not using the default CMake configuration for building πŸ”₯
  • -s, --startrace race mode name β€” directly starts a new race of the given mode. the name you give it is the name without extension of the selected raceman file, among the .xml files in <user settings>/config/raceman. heads up: there's no default ⚠️
  • -x, --textonly β€” runs the specified race without any GUI at all, which is suitable for a headless computer πŸ€–
Note: can't be used without -s/--startrace, bestie. it needs a race to be text-only about.
  • -m, --hardmouse β€” use hardware mouse cursor πŸ–±οΈ
  • -e, --tracelevel trace level threshold β€” sets the trace level threshold to the given integer value: 0=Fatal, 1=Error, 2=Warning, 3=Info, 4=Trace, 5=Debug, .... default is Debug, unless you're not using the default CMake configuration for building. only traces with lower or equal level will appear in the trace stream.
Note: may be disabled if CMake option 'OPTION_DEBUG' is not true at build time.
  • -t, --tracestream target trace stream β€” sets the target stream for the traces, among 'stdout', 'stderr' or <file name>. default is stderr, unless you're not using the default CMake configuration for building.
Note: may be disabled if CMake option 'OPTION_DEBUG' is not true at build time.

πŸŽ€ EXAMPLES πŸŽ€

here's the examples, exactly as printed (yes, all smooshed onto one line in the source, and no, we don't gatekeep, we preserve):

speed-dreams-2 speed-dreams-2 -s quickrace speed-dreams-2 -x -s practice

πŸ“œ LICENSE πŸ“œ

Speed Dreams 2 is licensed under the GNU General Public License, version 2 or later. periodt πŸ’–


The Speed Dreams Team. that's the whole thing, they said it, we love them 🫢


✍️ AUTHOR ✍️

This manual page was written by Jean-Philippe Meuret <pouillot@users.sourceforge.net>, based on TORCS 1.2.2 version by Rudy Godoy <rudy@kernel-panik.org>, for the Debian project ; of course, it may be used by any other. iconic behavior ngl ✨


πŸ› BUG REPORTS πŸ›

in case you discover a bug (sure you won't ;-), please report it here:

http://sourceforge.net/p/speed-dreams/tickets/

of course after checking that it is not already filed, bestie. do your due diligence first πŸ™ˆ


🌈 SEE ALSO 🌈


and that's a wrap, bestie πŸ’– this whole thing is Speed Dreams 2.x, dated March 2012 β€” and if anyone asks, you read the entire manual. slay πŸŽ€

πŸ“¦ where this page comes from