SPEED-DREAMS-2(6)
okay so hi bestie π you just found the manual page for speed-dreams-2, and it lives in section 6, aka the Games section, iykyk. no cap, this one's a whole 3D racing simulator and it is about to become your entire personality. let's go πΈ
β¨ NAME β¨
speed-dreams-2 β High-quality 3D racing cars simulator game based on Open GL ποΈπ¨
π SYNOPSIS π
like, here's the whole shape of the thing, bestie:
speed-dreams-2 [-v|--version] [-h|--help]
[-l|--localdir <dir path>] [-L|--libdir <dir path>]
[-B|--bindir <dir path>] [-D|--datadir <dir path>]
[-e|--tracelevel <integer>] [-t|--tracestream
stdout|stderr|<file name>]
[-m|--hardmouse]
[-s|--startrace <race name> [-x|--textonly] ]
π¦ DESCRIPTION π¦
okay so Speed Dreams is a Motorsport Simulator, and it features high-quality 3D graphics and an accurate physics engine, and both of those are out here targeting maximum realism. it's giving serious main character energy ππ
it was initially forked from TORCS, and it has now reached a clearly higher realism level in visual and physics simulation β and the way it got there is thanks to its active development team and its growing community π«Ά
what it's mainly aiming for:
- implement exciting new features, cars, tracks and AI opponents, so the game is more enjoyable for the player
- while constantly pushing forward visual and physics realism β¨
it's also intended for any research, study or teaching activity around physics and AI β which it can do thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base π
and because everything is open in Speed Dreams, you can also:
- tweak your favorite car physics setup
- create a brand new car model
- or simply design a new shinning livery for an existing one
- and even create an entire new track with its landscape
- or simply improve an existing one
And even more ... π
π OPTIONS π
-h,--helpβ shows you a short manual about options π-v,--versionβ shows the actual game version, so you know exactly which era of slay you're running β-l,--localdirlocal dir β sets the run-time user settings folder. default is~/.speed-dreams-2, unless you're not using the default CMake configuration for building π-L,--libdirlib dir β sets the run-time library folder. default is/usr/local/lib[64]/games/speed-dreams-2, unless you're not using the default CMake configuration for building π¦-D,--datadirdata dir β sets the run-time data folder. default is/usr/local/share/games/speed-dreams-2, unless you're not using the default CMake configuration for building πΈ-B,--bindirbin dir β sets the run-time binary data folder. default is/usr/local/games, unless you're not using the default CMake configuration for building π₯-s,--startracerace mode name β directly starts a new race of the given mode. the name you give it is the name without extension of the selected raceman file, among the.xmlfiles in<user settings>/config/raceman. heads up: there's no default β οΈ-x,--textonlyβ runs the specified race without any GUI at all, which is suitable for a headless computer π€
Note: can't be used without-s/--startrace, bestie. it needs a race to be text-only about.
-m,--hardmouseβ use hardware mouse cursor π±οΈ-e,--traceleveltrace level threshold β sets the trace level threshold to the given integer value:0=Fatal,1=Error,2=Warning,3=Info,4=Trace,5=Debug,.... default isDebug, unless you're not using the default CMake configuration for building. only traces with lower or equal level will appear in the trace stream.
Note: may be disabled if CMake option 'OPTION_DEBUG' is not true at build time.
-t,--tracestreamtarget trace stream β sets the target stream for the traces, among'stdout','stderr'or<file name>. default isstderr, unless you're not using the default CMake configuration for building.
Note: may be disabled if CMake option 'OPTION_DEBUG' is not true at build time.
π EXAMPLES π
here's the examples, exactly as printed (yes, all smooshed onto one line in the source, and no, we don't gatekeep, we preserve):
speed-dreams-2 speed-dreams-2 -s quickrace speed-dreams-2 -x -s practice
π LICENSE π
Speed Dreams 2 is licensed under the GNU General Public License, version 2 or later. periodt π
π COPYRIGHT π
The Speed Dreams Team. that's the whole thing, they said it, we love them π«Ά
βοΈ AUTHOR βοΈ
This manual page was written by Jean-Philippe Meuret <pouillot@users.sourceforge.net>, based on TORCS 1.2.2 version by Rudy Godoy <rudy@kernel-panik.org>, for the Debian project ; of course, it may be used by any other. iconic behavior ngl β¨
π BUG REPORTS π
in case you discover a bug (sure you won't ;-), please report it here:
http://sourceforge.net/p/speed-dreams/tickets/
of course after checking that it is not already filed, bestie. do your due diligence first π
π SEE ALSO π
- Web site:
http://www.speed-dreams.org/ - Community:
http://community.speed-dreams.org/ - Sourceforge pages:
http://sourceforge.net/projects/speed-dreams/ - User manual:
http://sourceforge.net/p/speed-dreams/wiki/SD2.0Manual/ - Wiki:
http://sourceforge.net/p/speed-dreams/wiki/Home/ sd2-trackgen(6),sd2-accc(6),sd2-menuview(6),sd2-nfs2ac(6),sd2-nfsperf(6)π¦
and that's a wrap, bestie π this whole thing is Speed Dreams 2.x, dated March 2012 β and if anyone asks, you read the entire manual. slay π
π¦ where this page comes from
- fedora 43: speed-dreams 1:2.4.2-3.fc43 Β· GPL-2.0-or-later AND LAL-1.3
- fedora 43: speed-dreams 1:2.4.2-3.fc43 Β· GPL-2.0-or-later AND LAL-1.3
- fedora 44: speed-dreams 1:2.4.2-4.fc44 Β· GPL-2.0-or-later AND LAL-1.3
- fedora 44: speed-dreams 1:2.4.2-4.fc44 Β· GPL-2.0-or-later AND LAL-1.3
- nixos 26.05: speed-dreams 2.4.2
- nixpkgs unstable: speed-dreams 2.4.2
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms