crispy-strife(6)
crispy-strife ๐ (manual section 6, Games Manual)
okay so bestie, this is the manual page for crispy-strife, section 6, Games Manual. it's LONG so we're doing it in parts. grab a snack. ๐
โจ NAME โจ
crispy-strife โ the historically compatible Strife engine, no cap. ๐
๐ SYNOPSIS ๐
crispy-strife [options]
๐ธ DESCRIPTION ๐ธ
Crispy Strife is an accurate and complete recreation of Rogue Entertainment's Strife: Quest for the Sigil. like, the whole thing. ๐ญ๐
it was made through more than two years of reverse engineering effort, and the devs did it with the blessings of the original programmers of the game โ the way that's the most iconic flex honestly. go look at the section โHISTORYโ below for the whole story. ๐
๐ GENERAL OPTIONS ๐
-configfile โ load your main config from the file you picked, instead of the default one. ๐-devparmโ developer mode. it implies-nographbtw. ๐ ๏ธ-extraconfigfile โ load additional config from the specified file, instead of the default. โจ-filefile ... โ load the PWAD files you name. every argument after it counts as a PWAD filename until one starts with a dash or the argument list runs out. ๐ฆ-iwadfile โ tell it which IWAD file to use. ๐-nographโ disables the graphical intro sequence. skip the cutscene era. ๐-nomusicโ no music. ๐-nomusicpacksโ no substitution music packs either. ๐ต-nosfxโ no sound effects. ๐-nosoundโ kills all sound output, periodt. ๐ญ-novoiceโ disables voice dialog and shows the dialog as text instead, even ifvoices.wadcan be found. ๐-responsefile โ load extra command-line arguments from the given response file. the arguments get read from the file and inserted into the command line, replacing this argument. you can also load one with the abbreviated syntax'@file.rsp'. ๐ซถ-savedirdirectory โ pick the path to load and save games from. if the directory doesn't exist, it gets automatically created, she's self-sufficient. ๐-versionโ prints the program version and dips. ๐
๐ฎ GAME START OPTIONS ๐ฎ
-doubleammoโ double ammo pickup rate. ๐จ NOT allowed when recording a demo, playing back a demo, or starting a network game. know the rules bestie.-fastโ monsters move faster. faster. ๐ญ-loadgames โ load the game in slot s. ๐พ-nomonstersโ disable monsters. (peaceful queen era ๐ธ)-randomโ items respawn at random locations. ๐ฒ-respawnโ monsters respawn after they get killed. ๐ฅ-skillskill โ set the game skill,1-5(1: easiest, 5: hardest). a skill of0disables all monsters. ๐-turbox โ turbo mode. the player's speed is multiplied by x%. if you leave it unspecified, x defaults to200. values are rounded up to10and down to400. ๐๏ธ-warpx โ start a game immediately, warping to level x. ๐
๐ฅ๏ธ DISPLAY OPTIONS ๐ฅ๏ธ
-1โ don't scale up the screen. implies-window. ๐ช-2โ double up the screen to 2x its normal size. implies-window. โจ-3โ double up the screen to 3x its normal size. implies-window. ๐ (yes bestie, it says โdouble up โฆ to 3xโ, we don't make the rules, we just report them ๐)-displayx โ specify the display number to show the screen on. ๐ผ๏ธ-fullscreenโ run in fullscreen mode. ๐-geometryWxH โ set the dimensions of the window. implies-window. ๐-heightH โ set the screen height, in pixels. implies-window. ๐-noblitโ disable blitting the screen. ๐ซ-nodrawโ disable rendering the screen entirely. like, nothing. ๐-nograbmouseโ don't grab the mouse when you're running in windowed mode. ๐ญ-nomouseโ disable the mouse. ๐ฑ๏ธ-widthW โ set the screen width, in pixels. implies-window. ๐-windowโ run in a window. ๐ช
๐ NETWORKING OPTIONS ๐
-altdeathโ start a deathmatch game. weapons do not stay in place and all items respawn after 30 seconds. ๐ฅ-autojoinโ automatically search the local LAN for a multiplayer server and join it. ๐ซถ-avgโ Austin Virtual Gaming: end levels after 20 minutes. โฐ-connectaddress โ connect to a multiplayer server running on the given address. ๐-dedicatedโ start a dedicated server, routing packets but not participating in the game itself. ๐ค-dupn โ reduce the resolution of the game by a factor of n, which cuts down the network bandwidth needed. ๐-extraticsn โ send n extra tics in every packet as insurance against dropped packets. ๐ก๏ธ-leftโ run as the left screen in three screen mode. โฌ ๏ธ-localsearchโ search the local LAN for running servers. ๐-nodesn โ autostart the netgame when n nodes (clients) have joined the server. ๐ธ๏ธ-oldsyncโ use the original network client sync code instead of the improved sync code. ๐ง-portn โ use the specified UDP port for communications, instead of the default (2342). ๐ช-privateserverโ when running a server, don't register with the global master server. implies-server. ๐-queryaddress โ query the status of the server running on the given IP address. โ-rightโ run as the right screen in three screen mode. โก๏ธ-searchโ query the Internet master server for a global list of active servers. ๐-serverโ start a multiplayer server, listening for connections. ๐ก-servernamename โ when starting a network server, give the server a name. ๐ท๏ธ-solo-netโ start the game playing as though it's a netgame with a single player. this can also be used to play back single player netgame demos. ๐ฌ-timern โ for multiplayer games: exit each level after n minutes. โฑ๏ธ
๐งช DEHACKED AND WAD MERGING ๐งช
-aafile ... โ equivalent to"-af <files> -as <files>". โจ-affile ... โ simulates the behavior of NWT's-afoption, merging flats into the main IWAD directory. multiple files may be specified. ๐งฑ-asfile ... โ simulates the behavior of NWT's-asoption, merging sprites into the main IWAD directory. multiple files may be specified. ๐พ-dehfile ... โ load the given dehacked patch(es). ๐-mergefile ... โ simulates the behavior of deutex's-mergeoption, merging a PWAD into the main IWAD. multiple files may be specified. ๐-noautoloadโ disable auto-loading of.wadfiles. ๐ซ-nocheatsโ ignore cheats in dehacked files. ๐-nwtmergefile ... โ simulates the behavior of NWT's-mergeoption. multiple files may be specified. ๐ ๏ธ
๐ฅ DEMO OPTIONS ๐ฅ
-maxdemosize โ specify the demo buffer size (KiB). ๐ฆ-playdemodemo โ play back the demo nameddemo.lmp. โถ๏ธ-recordx โ record a demo namedx.lmp. โบ๏ธ-solo-netโ play back a demo recorded in a netgame with a single player. ๐ฌ-strictdemosโ when recording or playing back demos, disable any extensions of the vanilla demo format โ record demos as vanilla would do, and play back demos as vanilla would do. ๐ง-timedemodemo โ play back the demo nameddemo.lmp, determining the framerate of the screen. ๐
๐ฐ๏ธ COMPATIBILITY ๐ฐ๏ธ
-donutx y โ use the specified magic values when emulating behavior caused by memory overruns from improperly constructed donuts. in Vanilla Strife this can differ depending on the operating system. the default (if you don't specify this option) is to emulate the behavior when running under Windows 98. ๐ฉ-gameversionversion โ emulate a specific version of Strife. valid values are"1.2"and"1.31". ๐งฌ-setmemversion โ specify the DOS version to emulate for NULL pointer dereference emulation. supported versions are:dos622,dos71,dosbox. the default is to emulate DOS 7.1 (Windows 98). ๐พ-spechitn โ use the specified magic value when emulating spechit overruns. ๐ฅ
๐ OBSCURE AND LESS-USED OPTIONS ๐
-cdrom[windows only]โ save configuration data and savegames inc:\strife.cd, which lets you play from CD. ๐ฟ-dumpsubstconfigfile โ read all MIDI files from the loaded WAD files, dump an example substitution music config file to the specified file, and quit. ๐น-flipโ flip player gun sprites. ๐-mbmb โ specify the heap size, in MiB. ๐ง-mmapโ use the OS's virtual memory subsystem to map WAD files directly into memory. ๐บ๏ธ-noguiโ if specified, don't show a GUI window for error messages when the game exits with an error. ๐ซ๐ช-workโ set Rogue playtesting mode (god mode; no cliping mode toggled by backspace). ๐
๐ IWAD SEARCH PATHS ๐
okay so to actually play, you need an IWAD file. it's a big file holding all the levels, graphics, sound effects, music and other material that makes up the game. IWAD files are named after the game, and the standard names are: ๐
doom.wad,doom1.wad,doom2.wad,tnt.wad,plutonia.wadโ Doom, Doom II, Final Doomheretic.wad,hexen.wad,strife.wadโ Heretic, Hexen and Strife (commercial Doom engine games).hacx.wad,chex.wadโ Hacx and Chex Quest โ more obscure games based on the Doom engine.freedm.wad,freedoom1.wad,freedoom2.wadโ the Freedoom open content IWAD files.
the following directory paths get searched in order to find an IWAD: ๐
- Current working directory โ any IWAD files found here will be used in preference to IWADs found in any other directories. ๐
DOOMWADDIRโ this environment variable can be set to hold a path to a single directory to look for IWAD files in. this environment variable is supported by most Doom source ports. ๐ซถDOOMWADPATHโ this environment variable, if it's set, can hold a colon-separated list of directories to look for IWAD files in, or alternatively full paths to specific IWAD files. ๐$HOME/.local/share/games/doomโ a writeable directory in the user's home directory. the path can be overridden using theXDG_DATA_HOMEenvironment variable (see the XDG Base Directory Specification). ๐/usr/local/share/doom/usr/local/share/games/doom/usr/share/doom/usr/share/games/doomโ system-wide locations that all users can access. the path/usr/share/games/doomis a standard path that's supported by most Doom source ports. these paths can be overridden using theXDG_DATA_DIRSenvironment variable (see the XDG Base Directory Specification). ๐๏ธ
alllll of the above can be overridden on a one-time basis by using the -iwad command line parameter to provide the path to an IWAD file to use. this parameter can also be used to specify the name of a particular IWAD to use from one of the above paths. for example, "-iwad doom.wad" will search the above paths for the file doom.wad to use. โจ
โจ ENVIRONMENT โจ
okay bestie, this section is literally the vibes your shell can set to boss Crispy Strife around. Environment variables? iconic. Let's get into it.
DOOMWADDIRโ See section โIWAD SEARCH PATHSโ above.DOOMWADPATHโ See section โIWAD SEARCH PATHSโ above.PCSOUND_DRIVERโ When you're running in PC speaker sound effect mode, this env var tells it which PC speaker driver to use for sound effect playback. Valid choices areLinuxfor the Linux console mode driver,BSDfor the NetBSD/OpenBSD PC speaker driver, andSDLfor SDL-based emulated PC speaker playback (using the digital output). Slay.OPL_DRIVERโ When you're using OPL MIDI playback, this env var picks the OPL backend driver. Valid choices areSDLfor an SDL-based software emulated OPL chip,Linuxfor the Linux hardware OPL driver, andOpenBSDfor the OpenBSD/NetBSD hardware OPL driver.
ngl, generally speaking, a real hardware OPL chip sounds better than software emulation; however, modern machines do not often include one. If present, it may still require extra work to set up and elevated security privileges to access. ๐
๐ FILES ๐
Here's where Crispy Strife keeps its config cuteness:
$HOME/.local/share/crispy-doom/strife.cfgโ The main configuration file for Crispy Strife. Seestrife.cfg(5).$HOME/.local/share/crispy-doom/crispy-strife.cfgโ Extra configuration values that are specific to Crispy Strife and not present in Vanilla Strife. Seecrispy-strife.cfg(5).
๐ SEE ALSO ๐
Go read these next, bestie:
๐ฐ๏ธ HISTORY ๐ฐ๏ธ
So the tea is: the source code for Strife was lost. Which means, unlike the code for all the other commercial games using the Doom engine, it cannot be released. The only access we have to the code is the binary executable file. Reverse engineering tools were employed to disassemble and decompile the executables, which were cross-referenced against the Linux Doom and DOS Heretic sources and painstakingly combed over multiple times, instruction by instruction, to ensure that the resulting Chocolate-Doom-based executable is as close as possible to the original. That's dedication, fr fr. ๐
โ๏ธ LEGALITY โ๏ธ
Reverse engineering is a protected activity so long as the original code is not used directly in the product. Due to the vast amount of information lost through the process of compilation, and the need to refactor large portions of code in order to eliminate non-portable idioms or to adapt them properly to Chocolate Doom's framework, the resulting code behaves the same, but is not the same code.
In addition, James Monroe and John Carmack have both stated that they have no objections to the project. Because they are the original authors of the code, and neither Rogue nor their publisher, Velocity, Inc., exist any longer as legal entities, this is effectively legal permission. Periodt. ๐
๐ BUGS ๐
Crispy Strife is almost, but not entirely perfect, in recreating the behavior of Vanilla Strife. Help us by reporting any discrepancies you might notice between this executable and the vanilla DOS program. ๐ซถ
However, do not report any glitch that you can replicate in the vanilla EXE as a bug. The point of Crispy Strife, like Chocolate Doom before it, is to be as bug-compatible with the original game as possible. Also be aware that some glitches are impossible to compatibly recreate, and wherever this is the case, Crispy Strife has erred on the side of not crashing the program, for example by initializing pointers to NULL rather than using them without setting a value first. No cap.
โ๏ธ AUTHORS โ๏ธ
Chocolate Strife is part of the Chocolate Doom project. It was reverse engineered from the DOS versions of Strife by James Haley and Samuel Villarreal. Chocolate Doom was written and maintained by Simon Howard, and is based on the LinuxDoom source code released by Id Software. Legends only. ๐
ยฉ๏ธ COPYRIGHT ยฉ๏ธ
Copyright ยฉ id Software Inc. Copyright ยฉ 2005-2013 Simon Howard, James Haley, Samuel Villarreal.
This is free software. You may redistribute copies of it under the terms of the GNU General Public License <http://www.gnu.org/licenses/gpl.html>. There is NO WARRANTY, to the extent permitted by law.
This whole iconic manual page is from Crispy Doom 7.1.0, dated 2018-01-15, and it's literally crispy-strife(6) โ bestie, you ate. ๐
โจ
๐ฆ where this page comes from
- nixos 26.05: crispy-doom 7.1
- ubuntu questing: crispy-doom 7.1-1
- ubuntu resolute: crispy-doom 7.1-1build1 ยท GPL-2.0-or-later
- ubuntu stonking: crispy-doom 7.1-1build1 ยท GPL-2.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms