crispy-doom(6)
crispy-doom(6) ๐โจ
okay so this is crispy-doom(6), straight from the Games Manual, and it's giving historically compatible Doom engine energy. No cap. ๐ซถ
NAME ๐
crispy-doom โ historically compatible Doom engine.
SYNOPSIS ๐ฆ
crispy-doom [options]
DESCRIPTION ๐ธ
Crispy Doom is a port of Id Software's 1993 game Doom that is designed to behave as similarly to the original DOS version of Doom as is possible. It's literally the vibe of "what if we kept it old-school but made it work on your machine," and the goal is maximum historical compatibility. periodt. ๐
GENERAL OPTIONS ๐
-config fileโ Load the main configuration from the specified file, instead of the default one. iykyk.-devparmโ Developer mode. F1 saves a screenshot in the current working directory. not me using this for aesthetic screenshots.-extraconfig fileโ Load additional configuration from the specified file, instead of the default.-file file ...โ Load the specified PWAD files. Each succeeding argument is treated as a PWAD file name until one starts with a dash or the argument list is exhausted. so basically it keeps eating filenames until it sees a-.-iwad fileโ Specify an IWAD file to use.-nomusicโ Disable music.-nomusicpacksโ Disable substitution music packs.-nosfxโ Disable sound effects.-nosoundโ Disable all sound output.-response fileโ Load extra command-line arguments from the given response file. Arguments read from the file are inserted into the command line, replacing this argument. A response file can also be loaded using the abbreviated syntax'@file.rsp'.-savedir directoryโ Specify a path from which to load and save games. If the directory does not exist then it will automatically be created.-versionโ Print the program version and exit.
GAME START OPTIONS ๐ฎ
-coop_spawnsโ Start single player game with item spawns as in cooperative netgame.-doubleammoโ Double ammo pickup rate. This option is not allowed when recording a demo, playing back a demo or when starting a network game. โ ๏ธ so don't try it there.-episode nโ Start playing episode n (1-4).-fastโ Monsters move faster.-loadgame sโ Load the game in slot s.-nomonstersโ Disable monsters.-pistolstartโ Automatic pistol start when advancing from one level to the next. At the beginning of each level, the player's health is reset to 100, their armor to 0 and their inventory is reduced to the following: pistol, fists and 50 bullets. This option is not allowed when recording a demo, playing back a demo or when starting a network game.-respawnโ Monsters respawn after being killed.-skill skillโ Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of 0 disables all monsters.-turbo xโ Turbo mode. The player's speed is multiplied by x%. If unspecified, x defaults to 200. Values are rounded up to 10 and down to 400. (Yes that's what it says, bestie.)-warp [x y|xy]โ Start a game immediately, warping to ExMy (Doom 1) or MAPxy (Doom 2).
DISPLAY OPTIONS ๐ฅ๏ธ
-1โ Don't scale up the screen. Implies-window.-2โ Double up the screen to 2x its normal size. Implies-window.-3โ Double up the screen to 3x its normal size. Implies-window.-display xโ Specify the display number on which to show the screen.-fullscreenโ Run in fullscreen mode.-geometry WxHโ Specify the dimensions of the window. Implies-window.-height Hโ Specify the screen height, in pixels. Implies-window.-noblitโ Disable blitting the screen.-nodrawโ Disable rendering the screen entirely.-nograbmouseโ Don't grab the mouse when running in windowed mode.-nomouseโ Disable the mouse.-width Wโ Specify the screen width, in pixels. Implies-window.-windowโ Run in a window.
NETWORKING OPTIONS ๐
-altdeathโ Start a deathmatch 2.0 game. Weapons do not stay in place and all items respawn after 30 seconds.-autojoinโ Automatically search the local LAN for a multiplayer server and join it.-avgโ Austin Virtual Gaming: end levels after 20 minutes.-connect addressโ Connect to a multiplayer server running on the given address.-deathmatchโ Start a deathmatch game.-dedicatedโ Start a dedicated server, routing packets but not participating in the game itself.-dm3โ Start a deathmatch 3.0 game. Weapons stay in place and all items respawn after 30 seconds.-dup nโ Reduce the resolution of the game by a factor of n, reducing the amount of network bandwidth needed.-extratics nโ Send n extra tics in every packet as insurance against dropped packets.-leftโ Run as the left screen in three screen mode.-localsearchโ Search the local LAN for running servers.-nodes nโ Autostart the netgame when n nodes (clients) have joined the server.-oldsyncโ Use original network client sync code rather than the improved sync code.-port nโ Use the specified UDP port for communications, instead of the default (2342).-privateserverโ When running a server, don't register with the global master server. Implies-server.-query addressโ Query the status of the server running on the given IP address.-rightโ Run as the right screen in three screen mode.-searchโ Query the Internet master server for a global list of active servers.-serverโ Start a multiplayer server, listening for connections.-servername nameโ When starting a network server, specify a name for the server.-solo-netโ Start the game playing as though in a netgame with a single player. This can also be used to play back single player netgame demos.-timer nโ For multiplayer games: exit each level after n minutes.
DEHACKED AND WAD MERGING ๐ง
-aa file ...โ Equivalent to"-af <files> -as <files>".-af file ...โ Simulates the behavior of NWT's-afoption, merging flats into the main IWAD directory. Multiple files may be specified.-as file ...โ Simulates the behavior of NWT's-asoption, merging sprites into the main IWAD directory. Multiple files may be specified.-deh file ...โ Load the given dehacked patch(es).-lumpdump fileโ [crispy] experimental feature: dump lump data into a new LMP file<file>.-merge file ...โ Simulates the behavior of deutex's-mergeoption, merging a PWAD into the main IWAD. Multiple files may be specified.-mergedump fileโ [crispy] experimental feature: in conjunction with-merge <files>merges PWADs into the main IWAD and writes the merged data into<file>.-noautoloadโ Disable auto-loading of.wadand.dehfiles.-nocheatsโ Ignore cheats in dehacked files.-nodehโ Disable automatic loading of Dehacked patches for certain IWAD files.-nodehlumpโ Disable automatic loading of embedded DEHACKED lumps in wad files.-nosideloadโ Disable automatic loading of Master Levels, No Rest for the Living and Sigil.-nwtmerge file ...โ Simulates the behavior of NWT's-mergeoption. Multiple files may be specified.
DEMO OPTIONS ๐ฅ
-longticsโ Record a high resolution "Doom 1.91" demo.-maxdemo sizeโ Specify the demo buffer size (KiB).-playdemo demoโ Play back the demo nameddemo.lmp.-record xโ Record a demo namedx.lmp.-shortticsโ Play with low turning resolution to emulate demo recording.-strictdemosโ When recording or playing back demos, disable any extensions of the vanilla demo format - record demos as vanilla would do, and play back demos as vanilla would do.-timedemo demoโ Play back the demo nameddemo.lmp, determining the framerate of the screen.
COMPATIBILITY ๐
-donut x yโ Use the specified magic values when emulating behavior caused by memory overruns from improperly constructed donuts. In Vanilla Doom this can differ depending on the operating system. The default (if this option is not specified) is to emulate the behavior when running under Windows 98.-gameversion versionโ Emulate a specific version of Doom. Valid values are "1.2", "1.5", "1.666", "1.7", "1.8", "1.9", "ultimate", "final", "final2", "hacx" and "chex".-pack packโ Explicitly specify a Doom II "mission pack" to run as, instead of detecting it based on the filename. Valid values are: "doom2", "tnt" and "plutonia".-setmem versionโ Specify DOS version to emulate for NULL pointer dereference emulation. Supported versions are: dos622, dos71, dosbox. The default is to emulate DOS 7.1 (Windows 98).-spechit nโ Use the specified magic value when emulating spechit overruns.-statdump filenameโ Dump statistics information to the specified file on the levels that were played. The output from this option matches the output fromstatdump.exe(seectrlapi.zipin the/idgamesarchive).
OBSCURE AND LESS-USED OPTIONS ๐
-cdrom [windows only]โ Save configuration data and savegames inc:\doomdata, allowing play from CD.-dumpsubstconfig fileโ Read all MIDI files from loaded WAD files, dump an example substitution music config file to the specified file, and quit.-mb mbโ Specify the heap size, in MiB.-mmapโ Use the OS's virtual memory subsystem to map WAD files directly into memory.-noguiโ If specified, don't show a GUI window for error messages when the game exits with an error.
โจ IWAD SEARCH PATHS โจ
okay bestie, to actually play you need an IWAD file. It's a big file containing all of the levels, graphics, sound effects, music and other material that make up the game. IWAD files are named according to the game; the standard names are:
doom.wad,doom1.wad,doom2.wad,tnt.wad,plutonia.wadโ Doom, Doom II, Final Doomheretic.wad,hexen.wad,strife.wadโ Heretic, Hexen and Strife (commercial Doom engine games).hacx.wad,chex.wadโ Hacx and Chex Quest - more obscure games based on the Doom engine.freedm.wad,freedoom1.wad,freedoom2.wadโ The Freedoom open content IWAD files.
The following directory paths are searched in order to find an IWAD:
- Current working directory โ Any IWAD files found in the current working directory will be used in preference to IWADs found in any other directories.
DOOMWADDIRโ This environment variable can be set to contain a path to a single directory in which to look for IWAD files. This environment variable is supported by most Doom source ports.DOOMWADPATHโ This environment variable, if set, can contain a colon-separated list of directories in which to look for IWAD files, or alternatively full paths to specific IWAD files.$HOME/.local/share/games/doomโ Writeable directory in the user's home directory. The path can be overridden using theXDG_DATA_HOMEenvironment variable (see the XDG Base Directory Specification)./usr/local/share/doom/usr/local/share/games/doom/usr/share/doom/usr/share/games/doomโ System-wide locations that can be accessed by all users. The path/usr/share/games/doomis a standard path that is supported by most Doom source ports. These paths can be overridden using theXDG_DATA_DIRSenvironment variable (see the XDG Base Directory Specification).
The above can be overridden on a one-time basis by using the -iwad command line parameter to provide the path to an IWAD file to use. This parameter can also be used to specify the name of a particular IWAD to use from one of the above paths. For example, -iwad doom.wad will search the above paths for the file doom.wad to use.
๐ธ ENVIRONMENT ๐ธ
This section describes environment variables that control Crispy Doom's behavior.
DOOMWADDIRDOOMWADPATHโ See section โIWAD SEARCH PATHSโ above.PCSOUND_DRIVERโ When running in PC speaker sound effect mode, this environment variable specifies a PC speaker driver to use for sound effect playback. Valid options are โLinuxโ for the Linux console mode driver, โBSDโ for the NetBSD/OpenBSD PC speaker driver, and โSDLโ for SDL-based emulated PC speaker playback (using the digital output).OPL_DRIVERโ When using OPL MIDI playback, this environment variable specifies an OPL backend driver to use. Valid options are โSDLโ for an SDL-based software emulated OPL chip, โLinuxโ for the Linux hardware OPL driver, and โOpenBSDโ for the OpenBSD/NetBSD hardware OPL driver.
Generally speaking, a real hardware OPL chip sounds better than software emulation; however, modern machines do not often include one. If present, it may still require extra work to set up and elevated security privileges to access.
๐ FILES ๐
$HOME/.local/share/crispy-doom/default.cfgโ The main configuration file for Crispy Doom. Seedefault.cfg(5).$HOME/.local/share/crispy-doom/crispy-doom.cfgโ Extra configuration values that are specific to Crispy Doom and not present in Vanilla Doom. Seecrispy-doom.cfg(5).
๐ฅ SEE ALSO ๐ฅ
crispy-server(6), crispy-setup(6), crispy-heretic(6), crispy-hexen(6), crispy-strife(6)
๐ AUTHOR ๐
Chocolate Doom is written and maintained by Simon Howard. It is based on the LinuxDoom source code, released by Id Software.
๐ COPYRIGHT ๐
Copyright ยฉ id Software Inc. Copyright ยฉ 2005-2016 Simon Howard.
This is free software. You may redistribute copies of it under the terms of the GNU General Public License http://www.gnu.org/licenses/gpl.html. There is NO WARRANTY, to the extent permitted by law.
That's the whole vibe check, bestie โ this was Crispy Doom 7.1.0, dated 2018-01-09, aka crispy-doom(6). Periodt. ๐
โจ
๐ฆ where this page comes from
- nixos 26.05: crispy-doom 7.1
- ubuntu questing: crispy-doom 7.1-1
- ubuntu resolute: crispy-doom 7.1-1build1 ยท GPL-2.0-or-later
- ubuntu stonking: crispy-doom 7.1-1build1 ยท GPL-2.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms