SDL_WindowsMessageHook(3type)

πŸ’… SDL_WindowsMessageHook β€” the SDL3 DATATYPES tea πŸŽ€

okay bestie, gather round, because we're talking about SDL_WindowsMessageHook(3type) β€” a whole datatype from the SDL3 era and honestly? it's giving "Windows insider access". ✨


🌸 NAME 🌸

SDL_WindowsMessageHook β€” it's a callback, babes. Specifically the callback you'd hand over to SDL_SetWindowsMessageHook. that's the whole job. iconic behavior.


✨ SYNOPSIS ✨

#include <SDL3/SDL_system.h>

typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);

look at her. a function pointer. a typedef. she's literally a bool-returning, SDLCALL-convention, two-argument queen. πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the vibe: this callback gets to modify the message, okay? it's not just a spectator, it's a main character.

  • return true β†’ the message should keep on being processed, let it cook πŸ”₯
  • return false β†’ prevent any further processing, message is DROPPED, cancelled, we're done here πŸ’€
⚠️ but listen. because this is processing a message directly from the Windows event loop, this callback should do the minimum required work and return quickly. like, in-and-out. no side quests. no long tasks. the event loop is waiting on you and she is NOT patient. 😭

πŸ’– FUNCTION PARAMETERS πŸ’–

  • userdata β€” the app-defined pointer that you provided to SDL_SetWindowsMessageHook. it's your little luggage tag, your personal pointer, your ~you~ data. πŸŽ€
  • msg β€” a pointer to a Win32 event structure to process. yes bestie, the actual MSG. handle with care. 🫢

⭐ RETURN VALUE ⭐

returns true to let the event continue on, and false to drop it. that's it. that's the whole decision. binary. slay or slay-not. 🌈


🧚 THREAD SAFETY 🧚

no cap, this may only be called (by SDL) from the thread handling the Windows event loop. one thread. that thread. don't try to be cute about it. 🚫🧡


πŸ‘‘ AVAILABILITY πŸ‘‘

this datatype has been available since SDL 3.2.0. so if you're on something older... girl. upgrade. ✨


🌸 SEE ALSO 🌸


and that's the whole page, bestie!! written by Simple Directmedia Layer, for SDL 3.4.18, dated with all the love of SDL_WindowsMessageHook(3type) πŸ’œπŸ¦‹βœ¨ mwah, go hook some messages, and remember: return quickly or the event loop will come for you. πŸ’…

πŸ“¦ where this page comes from