SDL_SetWindowsMessageHook(3)

✨ SDL_SetWindowsMessageHook ✨

okay bestie, so this one is literally a function from SDL3 FUNCTIONS and it's called SDL_SetWindowsMessageHook πŸ’… no cap, it's giving "I want to snoop on every single Windows message before it gets translated."


🌸 NAME 🌸

SDL_SetWindowsMessageHook β€” set a callback for every Windows message, run before TranslateMessage(). πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_system.h>

void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);

πŸ’– DESCRIPTION πŸ’–

So here's the vibe: your callback may modify the message (yes, actually touch it, main character energy), and then it should return one of these:

  • true β€” the message should continue to be processed, keep it moving bestie πŸ’«
  • false β€” prevent further processing, shut it down, we're done here πŸ›‘

✨ FUNCTION PARAMETERS ✨

  • callback β€” the SDL_WindowsMessageHook function to call. that's your little guy. your blorbo. 🫢
  • userdata β€” a pointer to pass to every iteration of callback. it tags along every single time, loyal fr fr πŸ₯Ή

🧚 THREAD SAFETY 🧚

⚠️ This function should only be called on the main thread. do not be messy about this, bestie. main thread only, periodt. πŸ’€

🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. it's not ancient, it's just iconic. πŸ‘‘


πŸ‘€ SEE ALSO πŸ‘€

iykyk πŸ’œ


and that's the whole page, bestie!! πŸ’– this was brought to you by Simple Directmedia Layer β€” SDL 3.4.18, dated with SDL_SetWindowsMessageHook(3) energy. go forth and hook those messages, you absolute legend β­πŸŒΈπŸ¦‹πŸŽ€

πŸ“¦ where this page comes from