SDL_HapticLeftRight(3type)

๐Ÿ’– SDL_HapticLeftRight ๐Ÿ’–

okay bestie, welcome to the SDL3 DATATYPES section of the manual, and today's main character is SDL_HapticLeftRight โ€” literally just a structure holding a template for a Left/Right effect. that's the whole vibe. ๐ŸŽ€


โœจ NAME โœจ

SDL_HapticLeftRight โ€” a structure containing a template for a Left/Right effect. yes queen, that's it, that's the name. ๐Ÿฆ‹


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_haptic.h>

typedef struct SDL_HapticLeftRight
{
    /* Header */
    SDL_HapticEffectType type;  /**< SDL_HAPTIC_LEFTRIGHT */

    /* Replay */
    Uint32 length;          /**< Duration of the effect in milliseconds. */

    /* Rumble */
    Uint16 large_magnitude; /**< Control of the large controller motor. */
    Uint16 small_magnitude; /**< Control of the small controller motor. */
} SDL_HapticLeftRight;

no cap, that's the whole struct, copied character-for-character because we do not play with literal code around here. ๐Ÿ’…


๐Ÿ‘‘ DESCRIPTION ๐Ÿ‘‘

this struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. like, it's not here for anything else, it's not versatile, it's not trying to be. it knows its lane and it slays in it. โœจ

the Left/Right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. the way that these two motors are just sitting there waiting for your instructionsโ€ฆ iconic. ๐ŸŽฎ

  • the small (right) motor is high frequency โ€” tiny but fierce ๐Ÿ
  • the large (left) motor is low frequency โ€” big and rumbly ๐Ÿ’œ

so when you set large_magnitude and small_magnitude, you're basically the DJ of your controller's vibe check. ๐ŸŽง


โญ AVAILABILITY โญ

this struct is available since SDL 3.2.0. so if you're on something older, bestie, that's a no from me. ๐Ÿ™ˆ


๐Ÿซถ SEE ALSO ๐Ÿซถ


๐Ÿ’€ reminder: everything above is the actual facts, just wrapped in glitter. the struct fields, the effect name, the frequencies, the version โ€” all of it is load-bearing. don't go editing the code block, i'm watching. ๐Ÿ‘€

and that's the page, bestie!! brought to you by the Simple Directmedia Layer girlies, version SDL 3.4.18, filed under SDL_HapticLeftRight(3type). stay rumbly, stay slay. ๐Ÿ’–โœจ๐ŸŽ€

๐Ÿ“ฆ where this page comes from