SDL_HAPTIC_LEFTRIGHT(3)

πŸ’… SDL_HAPTIC_LEFTRIGHT πŸ’…

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual β€” yes we're really doing haptics today, and yes it's gonna be iconic. this is the SDL_HAPTIC_LEFTRIGHT page and she's short, she's sweet, she's the queen of making your controller buzz on purpose. ✨


🌸 NAME 🌸

SDL_HAPTIC_LEFTRIGHT β€” Left/Right effect supported. πŸ’–


✨ SYNOPSIS ✨

#include <SDL3/SDL_haptic.h>

#define SDL_HAPTIC_LEFTRIGHT    (1u<<11)

like, that's it. that's the whole vibe. one macro, one bit shift, zero drama. πŸ‘‘


πŸŽ€ DESCRIPTION πŸŽ€

Haptic effect for direct control over high/low frequency motors. πŸŒ€

so basically? instead of asking the hardware to do some fancy canned rumble, you get to grab the wheel yourself and drive the big motor and the little motor independently. left motor, right motor, your call, no cap. it's giving main character energy for your hands. 🫢


πŸ¦‹ AVAILABILITY πŸ¦‹

This macro is available since SDL 3.2.0. so if you're on something older... bestie. it's not there. upgrade era. 😭


🌈 SEE ALSO 🌈

  • SDL_HapticLeftRight(3type) β€” the actual struct that holds the two motor values, go read her next, she's the whole point πŸ’…

fr fr, if you're doing rumble math without checking this flag first, you're lowkey just guessing. vibe check your haptic capabilities first, always. πŸ’€

and that's a wrap on this page, written with love, shipped in the Simple Directmedia Layer manual, SDL 3.4.18 edition. mwah. πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…πŸ«Ά

πŸ“¦ where this page comes from